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#1 |
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Join Date: Mar 2012
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I did a forum dive, but didn't really find anything on this. I'm trying to do an NWoD+fanelines-> GURPS conversion, and most of it is pretty straight forward. The only thing giving me trouble is the core power of Changelings: the ability to make magicaly-enforced oaths and contracts in play. (Geniuses are a little tricky, but modular abilities and gadgeter(aspected) should be enough)
What does the hivemind reccomend for creating magicaly-enforced oaths in play? |
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#2 | |
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Join Date: Aug 2007
Location: Rochester, MN
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#3 |
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Join Date: Aug 2007
Location: Rochester, MN
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Here, check out this thread. I haven't reread it, but I think it addresses what you're looking for.
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#4 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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#5 |
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Join Date: Mar 2012
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Really? It's just taking Extra Option(supernaturally enforced oaths) [1]?
I guess I'm trying to model something different and may have worded it badly Part of the idea behind the oaths was that while they bound a character to do something, they also gave the character power. Each oath is made of three parts, a time limit (after which the oath expires harmlessly, but cannot be shorter than a day), a boon, and something the character must do. Does Affliction (Variable Advantage(N-point meta-trait)+Nz%, only on people who have knowingly made a bargain with me-y%, no resistance roll +300%, malediction 1 +50%, Extended Duration (Permanent or less, specified when used), limited use (can only have so many active at one time)) sound like it might work? |
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#6 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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What do the boons and tasks look like, and who dictates them? could you give an example
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#7 | |
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Join Date: Dec 2007
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#8 |
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Join Date: Mar 2011
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Okay, here's the quick and easy way to do it.
Affliction: Unusual Background: Changeling contract+X%, permanent+150% Cumulative+400%, Selectivity+10% (So you don't need the whole duration). Melee range, blood agent ect-Y% The contract lets them buy a specific meta-trait. (Which costs 0 points.) Must be approved by the DM. This costs say... 60 points, but the changeling contracts are pretty damn powerful. Edit: Oh add cursed+75% (upon breaking contract) for the horrible side effects of screwing it up. The end condition of permanent is the contract being broken followed by the curse ending. Last edited by Lamech; 09-14-2012 at 12:02 AM. |
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#9 | |
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Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Quote:
__________________
Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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#10 |
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Join Date: Mar 2012
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If I'm porting a lot of the system over wholesale, then yes, there were ways to violate oaths/ break contract, but they included sanctions against those who did so.
An example of tasks is least alliance (I will not harm you or yours, nor speak ill), greater alliance (I will give my life for you if needed, provide aid and comfort to you and yours, and do everything in my power to help if you ask), fealty, regular minor payments. Boons can range from small bonuses to skills to granting fairly powerful advantages. Sanctions for breaking the oaths range from a magical face-punching (minor) to death (really major) The terms (Tasks, boons, sanctions, and duration) are agreed to by the people who swear the oath, but it holds no power unless one of them is a changeling or similar creature. I can try posting some of the sample oaths in generic terms later. |
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