Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS > GURPS Character Assistant

Reply
 
Thread Tools Display Modes
Old 09-10-2012, 12:53 PM   #1
Engurrand
 
Engurrand's Avatar
 
Join Date: Dec 2010
Location: Wormtooth Nation
Default Pheonix sheet jump distance

Another simple pheonix sheet question: I noticed broad jump and high jump as options in the statistics block, but what about running broad jump and running high jump? They're dependent on yards moved, so those calculations get a little annoying when you've got super-jump enhanced PCs doing ninja acrobats. Is that stat block a setting I just can't find? Or is this a request thread? :D

Anyway, I am in love with pheonix sheet. I just discovered I could save profiles and man.... love lifts us up where we belong.

PS. Oh and I'd love to be able to lump perks into advantages and quirks into disadvantages...
Engurrand is offline   Reply With Quote
Old 09-10-2012, 05:33 PM   #2
tmedwards
 
tmedwards's Avatar
 
Join Date: Feb 2006
Location: Krotz Springs, LA US
Default Re: Pheonix sheet jump distance

Quote:
Originally Posted by Engurrand View Post
Another simple pheonix sheet question: I noticed broad jump and high jump as options in the statistics block, but what about running broad jump and running high jump? They're dependent on yards moved, so those calculations get a little annoying when you've got super-jump enhanced PCs doing ninja acrobats. Is that stat block a setting I just can't find? Or is this a request thread? :D
There are no running broad jump and running high jump stats for Phoenix to display, that I know of at any rate. If there were, you could simply add them in the User Defined textbox for the option in question. Even if there were, however, the value you'd get would be based on whatever "yards moved" was baked into the stat, rather than the "yards moved" at the moment in question.

Quote:
Originally Posted by Engurrand View Post
PS. Oh and I'd love to be able to lump perks into advantages and quirks into disadvantages...
There's an option for that. Trait folding, which is what I/Phoenix calls that, is controlled by the (second) option, Fold the selected traits into the associated block, if their own blocks are disabled, in the Block Printing & Positioning Options section; all folds are enabled by default, so you shouldn't need to change anything there. To trigger the functioning of the option, go to the same section, Block Printing & Positioning Options, and in the (first) option, Print the selected blocks, disable the Perks and Quirks blocks. That will cause Perks and Quirks to be folded into the Advantages and Disadvantages blocks.
__________________
Thomas M. EDWARDS <tmedwards@motoslave.net>

GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12)
tmedwards is offline   Reply With Quote
Old 09-10-2012, 07:24 PM   #3
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Pheonix sheet jump distance

Quote:
Originally Posted by tmedwards View Post
If there were, you could simply add them in the User Defined textbox for the option in question. Even if there were, however, the value you'd get would be based on whatever "yards moved" was baked into the stat, rather than the "yards moved" at the moment in question.
The problem here is, essentially, this doesn't require a stat to define the jump distance, it requires a table to display all jump distances for each move value up to the characters maximum move, similar to the slam damage table (which defines slam damage for each move value, up to the characters max move).
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.
ericbsmith is offline   Reply With Quote
Old 09-11-2012, 05:34 AM   #4
tmedwards
 
tmedwards's Avatar
 
Join Date: Feb 2006
Location: Krotz Springs, LA US
Default Re: Pheonix sheet jump distance

True, but that's not what was asked about, hence the answer I gave. I could add yet another new block to the sheet for running jumps, but I'd need some convincing that it was worth doing.
__________________
Thomas M. EDWARDS <tmedwards@motoslave.net>

GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12)
tmedwards is offline   Reply With Quote
Old 09-11-2012, 01:31 PM   #5
Engurrand
 
Engurrand's Avatar
 
Join Date: Dec 2010
Location: Wormtooth Nation
Default Re: Pheonix sheet jump distance

Yeah, it doesn't look like jump distance is something the GCA calculates on it's own. My present work-around is to make a table in excel and paste the values into the notes section. It works okay. A built in table would, obviously, be better. GURPS has very precise jump distance rules, but if you want to use them, you have to do MATH. It gets especially busy when you try to do tic-tacs or acrobatic attacks with any regularity, as in, say, any ninja or anime inspired game. Extremely valuable IMHO.

But your sheet is dope already, so I'm happy to make do with my workaround.
Engurrand is offline   Reply With Quote
Old 09-19-2012, 10:31 AM   #6
tmedwards
 
tmedwards's Avatar
 
Join Date: Feb 2006
Location: Krotz Springs, LA US
Default Re: Pheonix sheet jump distance

Coming back to this. I probably will go ahead and add a new running jumps table block.
__________________
Thomas M. EDWARDS <tmedwards@motoslave.net>

GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12)
tmedwards is offline   Reply With Quote
Reply

Tags
pheonix sheet, request


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:58 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.