Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-19-2012, 12:59 AM   #1
Jarite
 
Join Date: Aug 2012
Default GURPS Ramna 1/2

How do people here think it would best done? How many points should characters start at to be at roughly Ramna's level at the start of the show? What advantages, disadvantages etc should be used to reflect the character's abilities?
Jarite is offline   Reply With Quote
Old 08-19-2012, 09:08 AM   #2
robkelk
Untitled
 
Join Date: Oct 2007
Location: between keyboard and chair
Default Re: GURPS Ramna 1/2

Well, I recall seeing a writeup for Ryouga, back in the days of Third Edition... (goes looking, discovers the GURPSnet Archives are gone, goes looking in the Internet Archive) ...ah, yes - here it is. That 3E writeup is over 800 points, and doesn't have any of those new-fangled "martial arts styles" in it. So I'd give new characters in this world 750 points; Ryouga was substantially stronger than the other characters, but so many characteristics cost so much more in 4E than they did in 3E.

The oh-so-common shapeshifting is Morph, with Trigger (a different trigger each way) and Uncontrollable Change: application of the Trigger. On the flip side, it Takes Less Time - it's shown to take effect in one second.

Trained By A Master is going to be commonplace - so much so, in fact, that I'd make it a default for PCs and important NPCs.
__________________
Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
robkelk is offline   Reply With Quote
Old 08-19-2012, 10:23 AM   #3
shadowjack
 
Join Date: Jul 2005
Location: Endor
Default Re: GURPS Ramna 1/2

Yeah, most of Ranma 1/2 is simply an over-the-top martial arts setting, so break out the full martial arts rules and all the cinematic chi skills, and use lots of cinematic rules like training montages. Ranma studies an "anything goes" style, so he has cross-training. There are a lot of martial arts schools who use Technique Adaptation and the like to integrate random Sport, Hobby, or Professional Skills into their combat techniques (e.g. "Throw technique defaults to Sport: Ice Ballet"). A fast, uncontrollable Alternate Form for the shapeshifting curses. If I recall correctly, Shampoo isn't much of an alchemist herself, but she can order by mail from people who do have Alchemy skill, which is probably a point or five of Unusual Background.
shadowjack is offline   Reply With Quote
Old 08-19-2012, 10:30 AM   #4
benz72
 
benz72's Avatar
 
Join Date: Oct 2006
Location: Chagrin Falls
Default Re: GURPS Ramna 1/2

All of the PCs in a Ranma campaign seem to have UB (and quite substantial levels of it). I'd just call it a setting convention and leave it at that.
__________________
Benundefined
Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble.
benz72 is offline   Reply With Quote
Old 08-19-2012, 02:03 PM   #5
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: GURPS Ramna 1/2

Ranma hirself would likely have Hermaphromorph (Trigger: Hot/Cold Water; Takes Less Time (Instant)). (Not sure of the pricing atm.)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 08-19-2012, 03:59 PM   #6
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: GURPS Ramna 1/2

Quote:
Originally Posted by tbrock1031 View Post
Ranma hirself would likely have Hermaphromorph (Trigger: Hot/Cold Water; Takes Less Time (Instant)). (Not sure of the pricing atm.)
Except that zhe clearly has different traits in each form. As a female, Ranma likely has a higher Appearance (judging by the relative responses zhe gets in each form) and possibly higher DX. As a male, Ranma has higher ST. I think this is a clear case of Alternate Forms, even if many traits are shared.
vierasmarius is offline   Reply With Quote
Old 08-19-2012, 02:18 PM   #7
David Johnston2
 
Join Date: Dec 2007
Default Re: GURPS Ramna 1/2

Quote:
Originally Posted by benz72 View Post
All of the PCs in a Ranma campaign seem to have UB (and quite substantial levels of it). I'd just call it a setting convention and leave it at that.
No, it's not the same. It's like with Supers, how all these guys have superpower, and that isn't Unusual, but "Has a gadgeteer friend" is because it lets you have the benefits of being a gadgeteer without needing the advantage or the skills. Shampoo has a Herbalist Friend.
David Johnston2 is offline   Reply With Quote
Reply

Tags
animé

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:30 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.