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#1 |
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Join Date: Jul 2005
Location: Evanston, IL
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Hey everyone!
One more question for today (I hope). One of my characters has two wolfdogs as pets, and both have had their IQ raised to 5 (genetic engineering). They're extremely loyal and obedient, but not linked (technologically or magically) to him in any way. Under signature gear the rulebook says: "It is up to the GM whether to treat android companions, faithful steeds, custom vehicles, etc. as equipment (with a cash cost) or characters (with a point cost)." What would be the difference between equipment or characters in this case? In either case I think I play as the wolves (he doesn't get to control them). There are obvious differences (frequency of appearance), but assuming that those are all equal, what ends up changing rules-wise? Bottom line: I know it is up to me, but I'm not sure what each choice will entail. Thanks! |
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#2 |
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Join Date: Feb 2007
Location: New York City
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A Familiar grants abilities ect... - The Wolf is not that.
I would say that the Wolf is an Ally. If it was gear it would be interchangeable with any-other one of the same. Compare 'a pet dog' to 'Lassie' or a horse to 'Silver' (the Lone Ranger's horse). Also, a wolf is not a typical pet. If it was a rotwiler or german shepard thats one thing. However, a wolf is a non-domesticated animal. An ally should have much better stats than typical of the species & it will improve as the character does. A generic pet wolf will not. There are some good profiles for animal allies in DF-5. Hope all that heleped. |
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#3 |
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Join Date: Jul 2008
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Familiar is a subset of Ally, so there's not really anything to say about that.
An Ally promises a degree of reliability, plot-protection, and trustworthiness. A pet may be reliable and trustworthy, but is not guaranteed to be so, and the GM owes you no particular apology if you come home one day and find out somebody spiked their dogfood with cyanide while you were out.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#4 | |
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Join Date: Sep 2004
Location: Canada
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Pets are bought with money, or points traded for cash. They gain no special "plot protection" and are subject to death, theft, or puking in your shoes much like your PCs cellphone is subject to breakage, theft, or malfunction. Pets behave only as well as their IQ, their training, and your Animal Handling let them behave, along with other traits on both characters of course. The PC generally needs to put significant time into care and maintenance of trained pets in order to maintain training and the master-pet authority relationship. Everyone's seen the dog that doesn't listen to his owner and just goes running off with the Frisbee in the dog park, and you can totally be stuck as that owner if you just pay money and use Animal Handling at default. Pets don't get any better without money spent on training, cybersurgery, or whatever. They're just pets. Allies are bought with character points. This buys you a lot of guarentees. 1) It guarantees a good relationship between you and the Ally. You should know enough about your Ally's species as to not abuse them through ignorance, but the GM may give that away for free for the cost of the Ally itself. As long as you treat the Ally in good faith, you aren't going to alienate them. 2) It guarantees a certain amount of "plot proofing", withing the boundaries of the frequency of appearance anyways. An Ally is going to be treated with more care by the GM than random gear, and if you take responsible actions to recover the Ally, should generally be returned to you in good condition by the GM in case of the occasional separation by events in the game. IOW, theft, sickness, etc might happen, but only rarely, and if you do due-diligence, won't be crippling. 3) It guarantees your Ally will progress in point value with you. They get better just as you get better.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#5 |
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Join Date: Sep 2004
Location: Canada
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Note that you risk loosing CP if you send your Ally callously into danger. Regular old equipment pets can be used for mine detectors if you really want to waste the money on them, with no CP penalty.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#6 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Losing the CPs spent on the ally only, and likely not getting any for the session for poor roleplaying.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#7 | |||
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Join Date: Sep 2004
Location: Canada
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Police dogs probably are equipment, not Allies. As much as their handlers are fond of them, one of the dogs main roles is to risk physical combat instead of having an officer do it. Of course, the dog is often a more effective choice because people usually have no clue what to do when threatened by a dog, where your average gang member can handle human threatening behaviour without completely going to pieces. Not many people with phobias about knives or guns get into violent conflict with cops. Some people with phobias of dogs do.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#8 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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There's also the disturbing issue that even criminals know that if a human cop abuses you violently, they might be able to sue. But if a dog cop bites thier genitals off, there isn't going to be a darn thing they can do about it.
That makes for some legitimate fear.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#9 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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For it comes down to this Will the wolf just do animal handling trick like come when called, or will it fetch ma and pa when Timmy down the well, or come into a burning build to drag your unconscious ass out of the building.
If it's the former then it's a pet. If it's the latter then it's an ally. (It can call also as been pointed out be a depended at the same time) Note I would call Diefenbaker from Due South Constable Benton Fraser's ally Last edited by roguebfl; 08-08-2012 at 03:13 PM. |
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#10 | |
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Join Date: Jul 2008
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| ally, familiar, pet |
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