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#1 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Has anyone ever considered converting one or all of the various diablo games (expansions included, even that obscure Hellfire one) to make it compatible with the Dungeon Fantasy series? The only posts I can seem to find involve the computer games and don't have much to do with GURPS...
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#2 |
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Join Date: Dec 2008
Location: Cumberland, ME
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It doesn't seem like there would be all that much conversion necessary. All you really need to emulate the Diablo games are a scroll of identification, a scroll of town portal, an ungodly number of weak enemies interspersed by the periodic legitimate threat, with a nearly-equally ungodly number and permutation of magical items that inexplicably are vomited forth from their ruined corpse, and one or more DF-compatible PCs with a fast CP-growth rate. Then you run around and exhaust your sword arm / casting arm mowing down untold thousands of mindless adversaries. Boom, Diablo.
Unless you're looking for something more specific. But that's pretty much it. |
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#3 |
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Join Date: Nov 2009
Location: Oregon
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I think more interesting than trying to match the play style of Diablo (ie, mindless mook-mashing while mining magic mmm-equipment) would be to draw inspiration from the character and enemy archetypes and their various powers. The Paladin, for example, is clearly a Holy Warrior with a variety of abilities, from martial techniques to Auras of Power. The Assassin primarily uses Imbuements, powered by a "Combo" Energy Reserve that's refilled by hitting stuff (not sure of how precisely to build that; Limited ER Regen? Follow-Up Leech? Vampiric Weapon?)
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#4 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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My primary obstacle to Diabloization is that unlike the game devs the GM is subject to the players' demands to justify their abilities' nerfing. Choosing between "It's a 40 foot lizard!! How can it make a 6' skeleton with 8 HP?!?!" and "But the game doesn't charge more for skeletons made from bigger creatures!" sounds like a losing proposition.
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#5 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
EDIT: There's a link at the bottom of the wiki article to the original thread, where an alternate Regeneration build is available if you don't like the de-novo enhancement.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 06-22-2012 at 10:59 PM. |
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#6 |
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Join Date: Nov 2005
Location: Midwest, USA
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You would need an auction house and charge your players real money to buy items from it to convert Diablo 3. It's basically a text-based trading game.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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#7 |
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Join Date: Sep 2004
Location: Canada
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Seriously guys, spending the thread trash-talking the setting the OP is asking about is not only non-helpful, but downright rude.
I thought we were better than that here. I know not everyone's been rude, but I think the folks who have been know who you are.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#8 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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GURPS Dungeon Fantasy Monsters 1 has a section that's a deliberate nod to Diablo about reusing the same monsters with an added lens.
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#9 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Quote:
Mind you, the lore of Sanctuary (the world the Diablo franchise happens in) is definitively interesting, and it would make a decent DF setting. |
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#10 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
There's no point in trying to import or emulate the classes from Diablo, or from Diablo II or III, unless you think they or part of them are actually good. |
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| Tags |
| dungeon fantasy |
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