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Old 06-10-2012, 07:41 PM   #1
Engurrand
 
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Default [Psionic Powers] If Tesla were a Psionic

In a modern earth game without the gadgeteer advantage, what psionic powers would a secret society of psionics devoted to developing advanced technology, (and understanding the universe) employ? How effective would that be?

Or, in other words, my GM has recently switched to psionic powers nearly exclusively for a game in which I've been playing a gadgeteer (230cp). Obviously, I have to retool the character, which is fine, but I'd like to keep the "How does it work?" tag-line and the flavor of an inventor.

Thoughts? Mega-thanks!

Edit: forgot to mention that we're not using ergokenesis... which limits the scope of the conversation a little

Last edited by Engurrand; 06-10-2012 at 08:02 PM.
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Old 06-10-2012, 08:00 PM   #2
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Default Re: [Psionic Powers] If Tesla were a Psionic

Why couldn't you keep Gadgeteer, and just give it a Psionic power modifier?

Of the power groups in Psionic Powers, Ergokinesis is the most "technological", though that's mostly in regards to interfacing with and controlling computers or disrupting electrical devices, not so much inventing things. Psychokinesis could help an inventor perform fine manipulations, while Probability Alteration could help him get his devices to function (for him, at least). However, one unique aspect of Gadgeteer however is that it lets the inventor make the Concept roll with a penalty of a mere -0 to -8, rather than the -6 to -22 given for realistic inventing. As far as I know there's no trait in Psionic Powers that would help in this regard. Again, you should see if you can just take Gadgeteer as an ESP or Probability Alteration power.
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Old 06-10-2012, 08:09 PM   #3
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Default Re: [Psionic Powers] If Tesla were a Psionic

He could have an instinctive understanding of mechanical concepts, machines, etc. Ergokinesis gives you electricity-control, but you may want a special form of ESP instead.

Personally, I'd model that with something like:

Visualization (Reflexive, +40%; Takes Less Time 6, +120%; Reliable 10, +50%; ESP, -10%) [30]

Add in an Aspected limitation if you can't use it for other things, but I think it'd work great for general 'awesome by analysis'-isms, which is another thing an inventor-type is great at.

Add in some talents (granted by ESP) and you can get a super-inventor pretty quick. Problem is that your super-inventor will still need to shell out lots of money and time to invent things if you can't have Gadgeteer. I'd do like vierasmarius suggests and try and take Gadgeteer with the ESP power modifier.
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Old 06-10-2012, 08:17 PM   #4
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Default Re: [Psionic Powers] If Tesla were a Psionic

Quote:
Originally Posted by Langy View Post
Visualization (Reflexive, +40%; Takes Less Time 6, +120%; Reliable 10, +50%; ESP, -10%) [30]
This is cool...

Quote:
Originally Posted by Langy View Post
Problem is that your super-inventor will still need to shell out lots of money and time to invent things if you can't have Gadgeteer. I'd do like vierasmarius suggests and try and take Gadgeteer with the ESP power modifier.
Gadgeteer is specifically taboo in the campaign world. So are gizmos, and a handful of other things.
As to spending time and money, that may be unavoidable - and thus push the actual inventing part to the background. Which is fine as long as the powers are useful outside of a specifically inventing context.
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Old 06-10-2012, 08:31 PM   #5
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Default Re: [Psionic Powers] If Tesla were a Psionic

Quote:
Originally Posted by Langy View Post
He could have an instinctive understanding of mechanical concepts, machines, etc. Ergokinesis gives you electricity-control, but you may want a special form of ESP instead.
Good call on ESP, although Visualization is more properly a Probability Alteration skill. That, and TK (as mentioned by jeff) would all be of help to engineers in a setting like the one posited.
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Old 06-10-2012, 08:36 PM   #6
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Default Re: [Psionic Powers] If Tesla were a Psionic

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Originally Posted by Not another shrubbery View Post
Good call on ESP, although Visualization is more properly a Probability Alteration skill. That, and TK (as mentioned by jeff) would all be of help to engineers in a setting like the one posited.
No, the Visualization build in Psionic Powers is a Probability Alteration skill. The Visualization advantage can be co-opted to represent several things, including an intuitive grasp of what'll happen when a character does things or the ability to see and react to future events (something I'm using for one of my characters).
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Old 06-10-2012, 08:44 PM   #7
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Default Re: [Psionic Powers] If Tesla were a Psionic

Invention is a penalty, it can be made into a technique. If your really lucky you can even convince the GM to let "engineering: invention (X)" default to the technique "engineering: intention(y)-4". Then just take 25 points in the technique.
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Old 06-10-2012, 09:14 PM   #8
Engurrand
 
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Default Re: [Psionic Powers] If Tesla were a Psionic

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Originally Posted by Lamech View Post
Invention is a penalty, it can be made into a technique. If your really lucky you can even convince the GM to let "engineering: invention (X)" default to the technique "engineering: intention(y)-4". Then just take 25 points in the technique.
This is a cool idea. But, I don't know how it relates to psi.
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Old 06-10-2012, 09:15 PM   #9
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Default Re: [Psionic Powers] If Tesla were a Psionic

I am with Langy on Visualization also being built as an ESP skill.
It can be prediction and adjusting to the outcomes (See Next or any number of movies and books) or used to boost an Analysis roll a special perception of the object or for many skills a tap into the global or universal subconscious.

Racial Memory, Intuition and most sensory powers could be aspects of ESP.
temperature control could also help in lab work.
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Old 06-10-2012, 11:48 PM   #10
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Default Re: [Psionic Powers] If Tesla were a Psionic

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No, the Visualization build in Psionic Powers is a Probability Alteration skill. The Visualization advantage can be co-opted to represent several things, including an intuitive grasp of what'll happen when a character does things or the ability to see and react to future events (something I'm using for one of my characters).
The op was referencing Psionic Powers, so it seemed reasonable to stick with the concepts used there. The ProbAlt power represents the user actually making changes in the environment, like what a skill bonus to craft-like skills would imply, while ESP can give you less directly helpful knowledge, like which line of development might be more likely to be successful. You'd get that latter with things like Precog or Intuition.
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