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#1 | |
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Join Date: Feb 2005
Location: Brescia, Italy
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Just for fun. :)
Bolt pistol Damage 4d pi+ (2) followed-up by 2d burn Acc 2 Range 1,900 [i]Weight[i] 1/0.4 RoF 10 Shots 18+1 (3) ST 9 Bulk -2 Rcl 1 Cost 3,500 LC 2 Boltgun Damage 6d pi+ (2) followed-up by 3d burn Acc 3 Range 3,000 Weight 12/1.5 RoF 10 Shots 20+1 (3) ST 10 Bulk -3 Rcl 1 Cost 20,000 LC 2 Note: Bolt weapons are not Gyroc weapons - not as Gyrocs are portrait in 4E, however. Bolt weapons fire armor-piercing micromissiles that explode a fraction of second after hitting the target, so armor does not protect against the explosive effect. Bolt weapons are strictly military and hard to craft, from this the low LC and the high cost. Laser weapons See B280. Plasma weapons Consider as blasters (B 280), with the following modifications: add +3d to damage, and give a malfunction number of 14. Chain weapons Such weapons add +1d cutting damage. Power weapons Power weapons add +1d burning damage and have an armor divisor of 5.
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Last edited by KlausPrinceOfTheUndeads; 10-16-2005 at 05:44 AM. |
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#2 | |
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Join Date: Apr 2005
Location: Video games destroyed my life. Good that I have 2 extra lives!
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Cool, a GURPS WH40K tabletop is probably in my future.
I agree with your theory of the bolt gun, but :*).... 1. pistols can have a higher rate of fire 2. boltguns will auto-pierce some, but not all armor. Generally powered armor will have a chance to repel a bolter missile. 3. 'eavy Bolters will be more powerful, but #2 still applies. 4. GURPS basic is missing the area effects of weapons, although I haven't spent much time yet looking at the combat rules to be sure. A plasma should have a linear and burst area effect. 5. and darn GURPS basic 4e doesn't have any official Ultratech heavy weapon conversions. Quote:
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#3 |
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Join Date: Aug 2005
Location: Denmark
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I was just wondering what "rules" you guys use to convert from.
There is much difference in converting from Inquisitor, Necromunda or Warhammer 40k 3e. If you use Inquisitor there are many more details to use ^^ including the difference between using a straight mag or sicle mag for your boltgun (15 rounds for straight, 20 for sickle.) I also includes different types of ammo rounds, including: Kraken penetrating (more pen), Metal storm frag (explodes before inpact showering the target with sharpnels), Inferno (less dam, but burn.), Hellfire (less dam but acid, follow up), Stalker silencer (less dam but no flash or sound). ...and much, much more. I never liked the Inquisitor system, but I like some of the details. And I have to find it amusing that a lasgun only does 2d6 dam while an autogun does 2d6+2. Bloody flashlights! |
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#4 | ||||
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Join Date: Feb 2005
Location: Brescia, Italy
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#5 |
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Join Date: Aug 2005
Location: The Endoplasmic Reticulum
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I always considered power weapons to be more of a "force field" weapon - I'd use armour divisor 10, and make the +1d general damage rather than fire.
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#6 | ||
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Join Date: Feb 2005
Location: Brescia, Italy
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#7 | |
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Join Date: Mar 2006
Location: Round Rock (Austin)
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-joe
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"I can kill you with my dice." -River Tam, GM God doesn't play dice with the Universe, but that doesn't mean we can't. |
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#8 |
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Join Date: Mar 2005
Location: Republic of Texas; FOS
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A bit of a necro here, but better then starting a new thread.
Hopefully UltraTech in January will help out with a 4e update on heavy sci-fi weaponry... I am looking for anyone who has wrote up a Genestealer vs. Space Marine Terminator GURPS deal, in the style of Space Hulk. Any way to set this up somewhat balanced? A 4-10 table top miniature run through a 'space dungeon' would be a nice exercise in GURPS combat applied to a skirmish level battle.
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Our decades-old & rarely updated CarWars blog & Hotwheel conversion tutorial: North Texas Autoduel Association |
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#9 | |||
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Join Date: Sep 2004
Location: My Fortress of Arrogance somewhere under Richland, Washington, USA.
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"Sure, shooting him would take care of the problem, but beating him mercilessly with a bokken would be more satisfying." -- Me *grin*
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#10 | |
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Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Still, I would recommend a DR divisor of some value as well as add an extra bit of damage. Perhaps you could call it a new type of damage. Puree or something. x4 damage that gets through armour :)
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-safe from the children born as ghosts |
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