Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-25-2012, 10:06 AM   #1
DemiBenson
 
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
Default Accessory vs Power

This response in the Robot Repair Robot thread got me thinking. What is the difference between
  • Accessory: Night-Vision Goggles
  • Nightvision (the advantage)
or
  • Accessory: Knife
  • A Melee Weapon Innate Attack
or
  • Accessory: Shield
  • Buying a Defense Bonus plus highly-limited DR
or more prosaically
  • Accessory: Flashlight
  • Control Light


What do you get for it being an innate power that you don't get by buying it an accessory?
__________________
Demi Benson
DemiBenson is offline   Reply With Quote
Old 05-25-2012, 10:16 AM   #2
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Accessory vs Power

The last example of a flashlight vs. Control Light is out of whack.
It would be more like a limited Create Light.

However to the point of your question....
Powers are available to people who can have them becasue of the right special effect. Tech is available to anyone who can afford the gear and is in the right time and place to get it. You can have a fireball as an IA in fantasy or Supers but maybe not access to a high powered rifle.
However if anyone can go to the store and say buy a flashlight then it seems odd to have to pay a lot of points for one, even if your accessory perk means its built in. That is still cool and all and may resist being taken away from you so is worth something (hence the perk) but not really worth as many points as if your the only one who can shine a light on something.
Perks are a discount for fairly common items so they can be bought as powers to level the playing field between tech gear and powers.
Refplace is offline   Reply With Quote
Old 05-25-2012, 10:36 AM   #3
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Accessory vs Power

It's much easier to take away someone's night vision goggles than to take away his eyes.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius

Author of Winged Folk.

The GURPS Discord. Drop by and say hi!
Anders is offline   Reply With Quote
Old 05-25-2012, 10:39 AM   #4
Langy
 
Join Date: May 2008
Location: CA
Default Re: Accessory vs Power

Quote:
Originally Posted by Asta Kask View Post
It's much easier to take away someone's night vision goggles than to take away his eyes.
'Accessory' doesn't mean they're literally carrying around NVGs - that would be Signature Gear (Night Vision Goggles). It means they effectively have NVGs at all times.
Langy is offline   Reply With Quote
Old 05-25-2012, 10:45 AM   #5
Ejidoth
 
Join Date: Jul 2009
Default Re: Accessory vs Power

Accessory only lets you get things at least very similar to equipment that would be available to you.

Advantages can be anything, and can be part of a Power, meaning you might be able to do various tricks with them, like the psi techniques in Psionic Powers.

Basically, Accessory exists as a perk so you don't have to waste points on powers that the rest of the players are just going to buy with cash anyway.
Ejidoth is offline   Reply With Quote
Old 05-25-2012, 11:02 AM   #6
lexington
 
Join Date: Jan 2010
Default Re: Accessory vs Power

Remember that Accessories come with all the limitations of the item they mimic except that they can't be easily taken away.

The flashlight and NVGs need a power source (probably batteries) and are vulnerable to being broken. Without a UB you can't reasonably buy Accessories from a TL higher than your own. Powers can upgrade and evolve as you gain points, Accessories cannot.
lexington is offline   Reply With Quote
Old 05-25-2012, 11:47 AM   #7
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Accessory vs Power

Quote:
Originally Posted by DemiBenson View Post
This response in the Robot Repair Robot thread got me thinking. What is the difference between
  • Accessory: Night-Vision Goggles
  • Nightvision (the advantage)
or
  • Accessory: Knife
  • A Melee Weapon Innate Attack
or
  • Accessory: Shield
  • Buying a Defense Bonus plus highly-limited DR
or more prosaically
  • Accessory: Flashlight
  • Control Light


What do you get for it being an innate power that you don't get by buying it an accessory?
First, bear in mind the RAW says Accessories can provide only minor, non-combat benefits. Accordingly the knife and shield are not technically allowed (although I'm aware some GMs house-rule otherwise).

I think that practically Accessories should be considered subject to the 'natural' item-limitations (e.g. Breakable) that would appear to flow from their nature. Night Vision goggles should be subject to electrical shorts etc., while Night Vision would not.
Figleaf23 is offline   Reply With Quote
Old 05-25-2012, 01:49 PM   #8
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Accessory vs Power

Quote:
Originally Posted by DemiBenson View Post
Accessory: Night-Vision Goggles
Nightvision (the advantage)
The former include No Peripheral Vision, Colorblindness, and several other drawbacks when used; see GURPS Tactical Shooting for details. They can also be overloaded. The latter just eliminates darkness penalties with no drawbacks whatsoever.

Quote:
Accessory: Knife
A Melee Weapon Innate Attack
or
Accessory: Shield
Buying a Defense Bonus plus highly-limited DR
For both, the former is not GURPS-legal while the latter is. :)

Quote:
Accessory: Flashlight
Control Light
I'll assume you meant Create Light.

The latter is powerful. Even 1000kW is enough to flood a cave with bright light lasting for minutes. You can cover every nook and cranny, bend the light to illuminate behind things, spot secret doors and passageways (by flooding the cracks with light), flash your opponents (weakly, but still), and so on. It's a super-power.

The former lets you remove darkness penalties in a fairly narrow beam in one direction.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 05-25-2012, 02:01 PM   #9
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Accessory vs Power

Quote:
Originally Posted by Rev. Pee Kitty View Post
For both, the former is not GURPS-legal while the latter is. :)
No, it's not.

{EDIT -- Ignore this post ... I misunderstood what I was replying to.}

Last edited by Figleaf23; 05-25-2012 at 02:51 PM.
Figleaf23 is offline   Reply With Quote
Old 05-25-2012, 02:25 PM   #10
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Accessory vs Power

Quote:
Originally Posted by Figleaf23 View Post
No, it's not.
I have no idea what you mean here. Please expand, because unless you're saying a Melee attack isn't legal, or buying Enhanced Defenses isn't legal, I can't figure out what you're trying to say.

If that IS what you're trying to say, you're kind of wrong.

EDIT: If you're going for some kind of double negative thing saying that "Accessory: Shield" is legal, you're also wrong :)

Quote:
Originally Posted by Basic Set
Accessory 3 1
Your body incorporates a tool or
other useful gadget (e.g., a siren or a
vacuum cleaner) that provides minor,
noncombat benefits
not otherwise
covered by a specific advantage.
Emphasis mine.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Reply

Tags
accessory, powers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:06 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.