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#1 |
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Join Date: Dec 2005
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Well, now that I've openned a game store I'm wanting to do something more to promote GURPS than my irregular (funny how bi-weekly always turns into rarely) Friday night game.
In particular I'd like to do some genre support for GURPS Lite. I recognize this would have to be entirely a fan project and would need to artfully dance around the edges of copyright and trademark. It wouldn't be the first time I've been slapped down by a game company for writing what I saw as harmless fan support to promote a game and thus improve sales. So obviously generic fantasy would be the first thing to do. Eventually I'd like to do a book for supers and space opera as well. I want to do about 16 pages. Maybe 4 for characters, 4 for monsters, 4 for magic, and 4 for a bit of a world and an adventure. I lean towards a cut down version of Magic. Yes I know Magic is unpopular with some, but it's what people will get when they buy the book. I probably wouldn't be doing this at all if I wasn't running a store and trying to sell the book as I generally write things I want or need. Any thoughts?
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http://www.neutralgroundgames.com |
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#2 |
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Join Date: Nov 2009
Location: Oregon
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Sounds like a fun and useful project.
Hawthorne Magic is a big web of spells and prerequisistes. Even the "short form" presented in Basic is a dozen pages. For something that will fit in 4 I'd basically drop the Collges and prereqs (apart from Magery at least), and instead give a simple list of adventure-useful spells. A few utilities, a couple each healing and attack, buffs and afflictions, some information-gathering and movement, etc. Definitely include a note that the full system is more complicated and will introduce special requirements for learning spells. |
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#3 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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There was a Magic chapter in GURPS Lite for 3rd ed, and given the few changes in this subsystem in 4E, it would be trivial to update it to 4e
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#4 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
I've also suggested printing out the 20 pages from the Basic Set Characters to use as a GURPS Magic Lite for a handout. Obviously, distributing this as a freebie is a no-no, but allowing people to use it as a reference at the gaming table is probably fair. It's bigger than the 4-page goal the OP desires, but if used properly I think it could work. Hand out the two-pages from 3e Lite for the initial rules; let them look over the Magic chapter from the Basic Set if they want something fuller; let them browse Magic if they're really curious.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 03-09-2012 at 10:48 AM. |
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#5 |
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Join Date: Feb 2005
Location: Austin Texas
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I've been periodically working on this for my personal use for a while.
I decided to highlight the basic system and its simplicity and add just enough for a standard fantasy world. I threw the flexibility to the winds though of course I mentioned that the regular system was incredibly flexible. I went with Racial Templates Basic Adventurer Templates And magic created as powers in 5 levels (like world of darkness vampiric disciplines). The player to play a mage would pick several magic areas and get a level maybe two in those areas. Maybe 10 or 15 magic areas. The game play that I was shooting for was epic DnD novel like Dragonlance or Icewind Dale. It would seem like you could do the same thing with Supers create "super" powers and in Space Opera add in "mind powers" I know it goes against the concept of flexibility but truthfully the flexibility seems to overwhelm most new players and you can always suggest how to add to the game later.
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He stared out in the distance to see the awesome might of the Meerkat war party. |
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#6 |
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Join Date: Sep 2010
Location: Cedar Falls, Iowa
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What about a Banestorm Lite? It'd even offer an opportunity to include some sort of "magic lite" as well. For anyone who'd be interested in how GURPS can do fantasy (aside from hack 'n slash), it'd provide a brief intro into the use of racial templates, occupational templates, lists of acceptable skills (and advantages, disadvantages, etc.), etc. all within a coherent setting. If folks didn't like the setting, they could still use the meat and taters to start their own very basic fantasy campaign.
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#7 | |
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Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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And it would be interesting to use only simple spells so you don't have to take the book to remember what the spell does. |
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#8 |
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Join Date: Oct 2006
Location: Chagrin Falls
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I've often though about a bunch of 5ish page GLite 'setting templates' that would provide the extreme basics for common adventuring genera
Old West Supers Modern Zombies Victorian Cabal (Mummy, Vampire, Jekyl & Hyde stuff) Space Trader (Firefly, Traveller) Spec-Ops etc. All with page references to the real books so when a group is ready to move into full GURPS it easy to translate, and to serve as constant reminders that the good crunch is right around the corner.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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