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#1 |
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Join Date: Feb 2012
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if you are playing as lets say a level 5 wizard, just as an example, with the 11 foot pole as youre item, giving you a plus one bonus. you have mithral armor in your hand, but, OH NO!!!! NOT USABLE BY WIZARDS!!! you play the cheat card cuz your awesome. NOW its usable by wizards. its also a big item. now lets say you somehow get chainsaw of boody dismemberment. if you get rid of 11 foot pole, you have enough hands toplay it. BUT lets say you do that automaticly. so mithral armor is big, and chainsaw is big too. 2 big items are not allowed. does the cheat card automatically make your armor small? (metaphoriccally speaking) so you can have both? do cheat cards adjust?
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#2 |
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Join Date: Apr 2011
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The cheated armor is still big, but does not count toward the one-big-item limit.
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#3 |
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Join Date: Aug 2004
Location: Macungie, PA
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The Cheat! card is well discussed here, in the thread entitled "Critical Links & Useful Information -- READ ME FIRST!!!"
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#4 |
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Join Date: Feb 2012
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Very helpful link.
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#5 |
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Join Date: Mar 2012
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so you guys are saying that the cheat card with let you cheat on two or more properties of an item that your character wouldn't be able to use. and i don't know of a rule as to how many you can have
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#6 |
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Join Date: Mar 2008
Location: Colorado
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The Cheat! card lets you cheat on as many properties as necessary. It can be one, two, or five.
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Check out my Munchkin trade post Last edited by RL; 03-04-2012 at 08:09 PM. |
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| Tags |
| cheat, rule |
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