|
|
|
|
|
#1 |
|
Join Date: Nov 2011
|
In my group of friends that I play with, we tend to dislike The Network the most. The other night I played a 6 player game, giving it a 9 card basic goal. All my cards, luckily, had on average 2 or 3 transferable power and at 8 cards I was still at 21 out of 25. I was wondering if you guys also find it to be the less desirable of the bunch?
|
|
|
|
|
|
#2 | |
|
Join Date: Jul 2009
|
Quote:
Say things like "Man I've already got X transferrable power! This is awesome! You know, I guess I'll pick up that group for some extra income, even though it doesn't have transferable power." The other thing is you have access to more groups than anyone else, since you draw two on your turn. You get first dibs on two new cards every single turn. Combined with the extra specials you're bound to draw, and your (hopefully) high transferable power, you should be able to make a guaranteed grab, even privileged, every turn. You can quickly become a wrecking ball.
__________________
Fantasy: 1-6, Fairy Dust, W4S, Santa's Revenge, Reloaded!, Monster Enhancers, M4D, Munchkinomicon. Cthulhu: 1, 2, 3. Munchkin Homebrew! Illuminati: Deluxe, BFD, Y2K, MAD, Brainwash |
|
|
|
|
![]() |
| Tags |
| sanyo seiki |
|
|