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#1 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
One of the cliché feats ascribed both to spies-in-training and streetwise hobos is the ability to find a specific person, who is not officially listed in any official documents, while dropped into a foreign city with nothing except a normal set of clothes. Some urban legends also claim that true experts could do it while evading a 'wanted' warrant on their head. Now, this seems like something that could be made interesting, and even might be a reasonable mission in a semi-realistic private eyes campaign if toned down a bit. But what can be done to make in more engaging? Social Engineering gives guidelines - roughly an IQ or skill roll at -5 for a city of one million people. But that's more like something for a barely-relevant search, not for a focus of a small arc. Perhaps a better way would be using some sort of clue-based gradual search, where you learn about possible places or people who might be the next link or something. Thoughts? Thanks in advance! |
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#2 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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First would ask your self what do the PC know about their target?
Name? Description? Occupation? Hobbies? The latter two means you can be a little more overt in the first step and advantages what part of the cirt are those people found / hang out so that they can narrow down the search locations |
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#3 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#4 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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#5 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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I'm 90% likely to use this as quest in my current campaign. (Whether it will end up as a full-length or a single-session quest is hard to tell.)
I'm considering toning down the town size to perhaps a 100-500k population, a former mining boom town that is slowly becoming a ghost town (with people gradually leaving) due to the boom being over and the mine gradually emptying up (simply put, the economy is declining slowly but surely). Some ideas of clues to give (not sure how much would be too much or too little):
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A crime lord would likely know (or have underlings who know) all the new gamblers, pickpockets etc., though that seems a bit optimistic regarding such a criminal organisation's ability to be informed of new petty criminals. But who would know all the new Status 0-ish people (e.g.: wal/mart reception worker, janitor, apothecary assistant, computer operator, waitress, secretary, street advertiser). |
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#6 | |
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Join Date: Jun 2007
Location: Southern New Hampshire
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I don't know... It just sounds weird. I suppose "Ghost Town" would be based more on number of people compared to how many the city could support at its normal level. Anyway, I'll get back to the actual post subject... |
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#7 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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I'm resurrecting this thread, likely for the last time, since the very issue I'm asking about is going to arise real soon - either next weekend, or perhaps even touched in the session that is planned for today (if things go according to plan and the PCs act in a hurried manner.
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* == The locale has very loose border controls, and it is considered totally normal to go by train from one city-state to another without showing anyone a personal identification document. OTOH, luggage customs are serious business, and import of large amounts of valuables is taxed. The town in question has a sufficient level of corruption that finding a job that is off the record is quite doable. |
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#8 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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For some situations, innkeepers and the barkeeps of certain establishments. For more subtle ones, the inkeeper's emplyees.
In the right kind of environment, the beggers at the city gates. They get a good look at EVERYONE coming in, and they are certainly willing to sell the information.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#9 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Alternatively, they could try searching for indirect traces, coming up with a profile of the person, and then looking for records of transactions they would have engaged in, analyzing appropriate neighborhoods to narrow them down to a small enough neighborhood to avoid the penalty on searches, and so on. I think you're looking at Intelligence Analysis rolls preceded by data gathering. You might want to review the SE rules on gathering rumors for a start, for the HUMINT part. But they also would want to hunt for electronic records, possibly doing a massive data search. I would suggest that you give your players the choices of (a) brute force search, (b) finding an informant, or (c) doing Intelligence Analysis after gathering data—and tell them they need to come up with the process for whichever they do. Bill Stoddard |
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#10 | |
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Join Date: Dec 2007
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| Tags |
| known individuals, social engineering |
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