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Old 11-19-2011, 09:53 AM   #1
JCurwen3
 
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Default Doing Damage that heals at different rate than normal

Is it possible to build an attack that causes damage that heals either more slowly or more rapidly than one's normal rate of regeneration?

For instance, an attack that does damage such that any HP lost to that attack heals at half the normal rate, or double, or, alternatively, doesn't heal until a certain condition is met (a bit like some hazards)?

How much more expensive should an attack be that does damage that heals at half speed, and how much cheaper should it be if that damage heals twice as fast?
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Old 11-19-2011, 10:00 AM   #2
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Default Re: Doing Damage that heals at different rate than normal

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Originally Posted by JCurwen3 View Post
Is it possible to build an attack that causes damage that heals either more slowly or more rapidly than one's normal rate of regeneration?

For instance, an attack that does damage such that any HP lost to that attack heals at half the normal rate, or double, or, alternatively, doesn't heal until a certain condition is met (a bit like some hazards)?

How much more expensive should an attack be that does damage that heals at half speed, and how much cheaper should it be if that damage heals twice as fast?
One way to do this would be adding the Side Effect or Symptom of Slow Healing or Partial Unhealing. Making it so it only applies on the wounds from that attack would be an Accessibility (I'd eyeball it at -30% or so) on the Side Effect itself.
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Old 11-19-2011, 12:06 PM   #3
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Default Re: Doing Damage that heals at different rate than normal

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Originally Posted by vierasmarius View Post
One way to do this would be adding the Side Effect or Symptom of Slow Healing or Partial Unhealing. Making it so it only applies on the wounds from that attack would be an Accessibility (I'd eyeball it at -30% or so) on the Side Effect itself.
Not bad, that would cover that, thanks!

Doesn't seem like there'd be as clean a solution for making an attack cheaper because the damage it does heals faster than normal, though.
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Old 11-19-2011, 12:34 PM   #4
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Default Re: Doing Damage that heals at different rate than normal

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Originally Posted by JCurwen3 View Post
Not bad, that would cover that, thanks!

Doesn't seem like there'd be as clean a solution for making an attack cheaper because the damage it does heals faster than normal, though.
The one thing that comes to mind is making it a Nuisance Effect. -5% feels about right for an attack that is fully lethal now, but which can be recovered from more quickly. That's assuming it is healed twice as fast by normal treatment; if it is also healed twice as fast by Healing magic or Ultra-Tech drugs I'd bump that up to -10%.
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Old 11-19-2011, 12:39 PM   #5
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Default Re: Doing Damage that heals at different rate than normal

You could also make it an Imbuement, so the person can switch the unhealing effect to whatever attack she wants.
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Old 11-19-2011, 12:53 PM   #6
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Default Re: Doing Damage that heals at different rate than normal

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You could also make it an Imbuement, so the person can switch the unhealing effect to whatever attack she wants.
Good point! Crippling Blow can be used to inflict Slow Healing 1 or 2 (x1/2 or x1/4 healing rate) for a -1 penalty, Partial Unhealing for -2, or Total Unhealing for -3. If it can only deliver these disadvantages, and only for wounds inflicted by this attack, I'd drop the Imbuement requirement from 3 to 2, and make the basic version (Slow Healing 1) an unpenalized roll. The other levels would remain the same.
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Old 11-19-2011, 07:58 PM   #7
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Default Re: Doing Damage that heals at different rate than normal

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Originally Posted by JCurwen3 View Post
Doesn't seem like there'd be as clean a solution for making an attack cheaper because the damage it does heals faster than normal, though.
You could have Affliction (Regeneration (Only vs. the carrier attack's damage), Folllow Up) but this has the paradoxical effect of making the attack more expensive.
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Old 11-19-2011, 08:18 PM   #8
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Default Re: Doing Damage that heals at different rate than normal

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Originally Posted by sir_pudding View Post
You could have Affliction (Regeneration (Only vs. the carrier attack's damage), Folllow Up) but this has the paradoxical effect of making the attack more expensive.
Maybe you could use something like the impermanent magic limitation from Fantasy?
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Old 11-19-2011, 08:52 PM   #9
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Default Re: Doing Damage that heals at different rate than normal

Making people heal the damage faster shouldn't IMO make much of a price difference. After all it very rarely affect YOU anyway as the target will still be down from the wound, and either unconscious (to be killed), bleeding to death or just plain dead.

Also it becomes a bit troublesome when combined with Healer or Regeneration.

In fact it might sometimes be a benefit, such as with friendly fire or if you need to take someone prisoner. It's easier to transport a prisoner if he is not bugged down by serious wounds.


So unless were talking about the damage healing so fast it might matter in a skirmish (all damage within an hour) then I wouldn't allow any price reduction.
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Old 11-19-2011, 10:01 AM   #10
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Default Re: Doing Damage that heals at different rate than normal

You should likely start looking into Unhealing/Slow Healing (or limited either) as a Side Effect or Symptom.

Edit: Ninjad.
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