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#1 |
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Join Date: Jul 2005
Location: Ontario, Canada
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Alright... back in 3e psionic teleportation listed two limitations for -50% each. One was arriving naked. The second was that you retained your velocity (speed and direction) when you arrived. Is this limitation available at all for 4e? Could it be an accessability limitation?
Does Warp include the ability to teleport objects to yourself or away from yourself? Warp says you can teleport one person if your carrying capacity is sufficient. Does the person being teleported get a resistance roll if they don't want to be teleported? If you can teleport objects away from yourself or to yourself, is there a penalty/contest/etc for teleporting a person's weapon away from them? If you are fighting up close and personal and grab their weapon (better not be a sword!), can you teleport away from the person and take their weapon with you? Is there a contest for that? I think that about does it. Oddgamer |
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#2 |
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If you want psionic Warp this is a -10% limitation, arriving naked is -30% in 4h edition. Retaining you speed an velocity could be a Nuisance Effect (p.112).
Does Warp include the ability to teleport objects to yourself or away from yourself? I think that would be an Affliction. Warp says you can teleport one person if your carrying capacity is sufficient. Does the person being teleported get a resistance roll if they don't want to be teleported? I don't think so, but you might have to grapple the unwillig person. If you can teleport objects away from yourself or to yourself, is there a penalty/contest/etc for teleporting a person's weapon away from them? I am not sure, but the wielder should get a resistance roll on ST. If you are fighting up close and personal and grab their weapon (better not be a sword!), can you teleport away from the person and take their weapon with you? Is there a contest for that? This would be an unarmed diswarming attempt. Correct me if i have anything wrong :) |
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#3 | |||||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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#4 |
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Join Date: Apr 2005
Location: Seattle, WA
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Keeping velocity is a serious limitation depending on how "real" the physics are. On any round planet, you have a significant tangential velocity; going to another spot on the planet, or even changing elevation on the planet, gives you a large relative velocity to the new frame of reference. I've used hand-waved "frame of reference velocity" in campaigns before, but made sure the player and the GM shared an understanding about what would happen in various cases.
If it is a flat world, no problem. |
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#5 | |
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Join Date: Aug 2004
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#6 | |
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Join Date: Aug 2004
Location: Ft Collins, CO
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to good effect in his Ringworld stories. aj |
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#7 | |
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Join Date: Aug 2004
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#8 | |
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Join Date: May 2005
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Direction you Warp Direction you end up moving Up/Towards Equator West Down/Towards Pole East East Up West Down TeV |
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#9 | |
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Join Date: Sep 2004
Location: Canada
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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Join Date: Aug 2004
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