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Old 10-21-2011, 01:49 PM   #1
TJA
 
Join Date: Oct 2004
Default Extremely simplyfied GURPS Skills

To be honest, i am not such a big fan of all those Skills in GURPS ...
Too much :)

Now, i had a second look at "GURPS Skill Categories" and one thought popped up:

Why not using all this very broad categories as bang skills?

Did anybody try this?

Here is the list:

ANIMAL
ARTS/ENTERTAINMENT
ATHLETIC
BUSINESS
Melee Combat
Ranged Combat
CRAFT
CRIMINAL/STREET
DESIGN/INVENTION
ESOTERIC
EVERYMAN
KNOWLEDGE
MEDICAL
MILITARY
NATURAL SCIENCES
OCCULT/MAGICAL
OUTDOOR/EXPLORATION
PLANT
POLICE
REPAIR/MAINTENANCE
SCHOLARLY
SOCIAL
SOCIAL SCIENCES/HUMANITIES
SPY
TECHNICAL
VEHICLE

Seems to be a *bit* broad :)
But still, it may suffice ... or not?

This way, a mediaval fighter may only have a handful of bang skills ...
There is some appeal to me :)
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Old 10-21-2011, 01:51 PM   #2
Psychotime
 
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Default Re: Extremely simplyfied GURPS Skills

Wildcard skills.
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Old 10-21-2011, 02:03 PM   #3
TJA
 
Join Date: Oct 2004
Default Re: Extremely simplyfied GURPS Skills

Hmm.
Need to re-read whatīs the difference between wildcard and bang skills ...

Here is, what a mediaval fighter may need:

ANIMAL
Melee Combat
Ranged Combat
EVERYMAN
KNOWLEDGE
MEDICAL
MILITARY
OCCULT/MAGICAL
OUTDOOR/EXPLORATION
REPAIR/MAINTENANCE

Thatīs only ten skills.
I like it :)
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Old 10-21-2011, 02:32 PM   #4
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Default Re: Extremely simplyfied GURPS Skills

And GURPS does this! It considers such Wildcards in Action and DF series and recommend in MH series.
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Old 10-21-2011, 02:47 PM   #5
Langy
 
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Location: CA
Default Re: Extremely simplyfied GURPS Skills

Quote:
Originally Posted by TJA View Post
Hmm.
Need to re-read whatīs the difference between wildcard and bang skills ...
There is no difference. They're different words meaning the exact same thing.
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Old 10-21-2011, 03:49 PM   #6
TJA
 
Join Date: Oct 2004
Default Re: Extremely simplyfied GURPS Skills

Thanx!

I just realized, that there is no "official" Attribute those wildcard skills would be based upon ...

So, i tried to couple skills and attributes:

Code:
ANIMAL	IQ
ARTS/ENTERTAINMENT	IQ
ATHLETIC	DX
BUSINESS	IQ
Melee Combat	DX
Ranged Combat	DX
CRAFT	DX
CRIMINAL/STREET	IQ
DESIGN/INVENTION	IQ
ESOTERIC	IQ
EVERYMAN	IQ
KNOWLEDGE	IQ
MEDICAL	IQ
MILITARY	IQ
NATURAL SCIENCES	IQ
OCCULT/MAGICAL	IQ
OUTDOOR/EXPLORATION	IQ
PLANT	IQ
POLICE	IQ
REPAIR/MAINTENANCE	DX
SCHOLARLY	IQ
SOCIAL	IQ
SOCIAL SCIENCES/HUMANITIES	IQ
SPY	IQ
TECHNICAL	IQ
VEHICLE	DX
Too much IQ, it seems ...

What do you think?
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Old 10-21-2011, 05:05 PM   #7
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Default Re: Extremely simplyfied GURPS Skills

I don't think wildcard (or bang!) skills are a good approach to reducing the skill list. It's not so much that you need a character that can design anything from a stone bridge to a starship with equal facility (Engineer!). You want one that can develop a special modification to a starship drive (Hyperspace Physics and Engineer), find the parts needed in a junkyard (Scrounging), and build and install the device themselves (Mechanic and/or Electronic Repair). That sounds more like talents than wildcard skills.
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