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#1 |
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Join Date: Oct 2004
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To be honest, i am not such a big fan of all those Skills in GURPS ...
Too much :) Now, i had a second look at "GURPS Skill Categories" and one thought popped up: Why not using all this very broad categories as bang skills? Did anybody try this? Here is the list: ANIMAL ARTS/ENTERTAINMENT ATHLETIC BUSINESS Melee Combat Ranged Combat CRAFT CRIMINAL/STREET DESIGN/INVENTION ESOTERIC EVERYMAN KNOWLEDGE MEDICAL MILITARY NATURAL SCIENCES OCCULT/MAGICAL OUTDOOR/EXPLORATION PLANT POLICE REPAIR/MAINTENANCE SCHOLARLY SOCIAL SOCIAL SCIENCES/HUMANITIES SPY TECHNICAL VEHICLE Seems to be a *bit* broad :) But still, it may suffice ... or not? This way, a mediaval fighter may only have a handful of bang skills ... There is some appeal to me :)
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
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#3 |
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Join Date: Oct 2004
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Hmm.
Need to re-read whatīs the difference between wildcard and bang skills ... Here is, what a mediaval fighter may need: ANIMAL Melee Combat Ranged Combat EVERYMAN KNOWLEDGE MEDICAL MILITARY OCCULT/MAGICAL OUTDOOR/EXPLORATION REPAIR/MAINTENANCE Thatīs only ten skills. I like it :)
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
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#4 |
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Join Date: Jan 2011
Location: Chelyabinsk, Russia
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And GURPS does this! It considers such Wildcards in Action and DF series and recommend in MH series.
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MH Setting. Welcome to help. |
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#5 |
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Join Date: May 2008
Location: CA
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#6 |
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Join Date: Oct 2004
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Thanx!
I just realized, that there is no "official" Attribute those wildcard skills would be based upon ... So, i tried to couple skills and attributes: Code:
ANIMAL IQ ARTS/ENTERTAINMENT IQ ATHLETIC DX BUSINESS IQ Melee Combat DX Ranged Combat DX CRAFT DX CRIMINAL/STREET IQ DESIGN/INVENTION IQ ESOTERIC IQ EVERYMAN IQ KNOWLEDGE IQ MEDICAL IQ MILITARY IQ NATURAL SCIENCES IQ OCCULT/MAGICAL IQ OUTDOOR/EXPLORATION IQ PLANT IQ POLICE IQ REPAIR/MAINTENANCE DX SCHOLARLY IQ SOCIAL IQ SOCIAL SCIENCES/HUMANITIES IQ SPY IQ TECHNICAL IQ VEHICLE DX What do you think?
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
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#7 |
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Join Date: Aug 2004
Location: traveller
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I don't think wildcard (or bang!) skills are a good approach to reducing the skill list. It's not so much that you need a character that can design anything from a stone bridge to a starship with equal facility (Engineer!). You want one that can develop a special modification to a starship drive (Hyperspace Physics and Engineer), find the parts needed in a junkyard (Scrounging), and build and install the device themselves (Mechanic and/or Electronic Repair). That sounds more like talents than wildcard skills.
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| Tags |
| skills, wildcard skills |
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