Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-24-2011, 12:22 AM   #1
b-dog
 
Join Date: Nov 2006
Default [DF] Ideas for the Astral plane

I like to have a lot of cross planar encounters and I am very interested in the astral plane because it is a plane where both psionics and magic can access it. I like psionic powers a lot and there are some cool ideas for the astral plane. Fantasy also has some cool ideas so I am sort of curious about how to merge these two concepts into one interesting astral plane.

I am taking the concept of the astral plane as a sort of intermediate plane that allows access to other planes so that a person from the material world could travel to Olympus or Asgard from the astral plane. But he or she could also access strange realms like the ones described in Psionic Powers as well. I am thinking that the astral plane is also a weak point in ordered reality where Elder Things have an easier time gaining entry into the ordered universe. Maybe because the astral plane is much less ordered than the others? I am thinking that the astral plane also contains dreams and dreamworlds as well as concepts of higher thought. It is a sort of jumble of consciousness and essences of reality that helps connect one world to the other. But I am hoping that some people on the forums might write down other ideas for the astral plane or even corrections for my concepts.

Please note that I know the DF series does not discuss this too much and leaves it entirely up to the GM to decide but I am just interested in ideas to make my gameworld more fun. So if you have any ideas please feel free to post. Thanks.
b-dog is offline   Reply With Quote
Old 09-24-2011, 02:16 AM   #2
Stone Dog
 
Join Date: Feb 2008
Default Re: [DF] Ideas for the Astral plane

You could do worse than to check out GURPS Cabal for the hermetic cosmology. It is mainly 3ed, but the rules aren't very hard to translate.

Quote:
I am taking the concept of the astral plane as a sort of intermediate plane that allows access to other planes so that a person from the material world could travel to Olympus or Asgard from the astral plane
Check. The astral connects to basically everywhere and if you wander far enough you can find just about anything that you need to find, or want to avoid.

Quote:
...Elder Things... Maybe because the astral plane is much less ordered than the others?
The Elder Things have a beachhead at the Shining Citadel of the Ythoghu.

It probably isn't that the astral is less ordered as we think about it. If the material plane is where all the threads come together to make a tapestry, the astral is where the loom is full of potential. It still has rules and the Things haven't warped the Citadel to their needs, but they have a genuine presence where they don't on the Material.

Quote:
astral plane also contains dreams and dreamworlds as well as concepts of higher thought.
Check. All of these things!
Stone Dog is offline   Reply With Quote
Reply

Tags
cabal, dungeon fantasy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:25 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.