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Old 09-15-2011, 11:57 AM   #1
Kalzazz
 
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Default Regeneration and Crippling Injuries

What is the interaction between regeneration and crippling injuries? Is there any?

It specifically specifies it doesn't work on missing limbs (take regrowth for that), and specifically heals generic damage, but can't find what happens with crippling
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Old 09-15-2011, 12:09 PM   #2
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Default Re: Regeneration and Crippling Injuries

When non-permanently crippled limbs get back to full HP, they aren't crippled anymore. So, needless to say, this speeds up recovery time a ton!
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Old 09-15-2011, 02:42 PM   #3
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Default Re: Regeneration and Crippling Injuries

Actually, semi-permanant injuries (broken bones and the like) can last for months and regeneration doesn't help. You'll regain HP but the limb will still be broken.
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Old 09-15-2011, 03:26 PM   #4
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Default Re: Regeneration and Crippling Injuries

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Originally Posted by Kalzazz View Post
What is the interaction between regeneration and crippling injuries? Is there any?

It specifically specifies it doesn't work on missing limbs (take regrowth for that), and specifically heals generic damage, but can't find what happens with crippling
Temporary crippling injuries heal when your HP are fully healed. However canonically lasting crippling injuries require 1d months* even if you heal 10hp per second. Canonically, you still have to wait 1d months* even if you heal 10hp per second. Non-canonically I'd suggest "Find the normal recovery time in days and divide by 3 if Slow; read “days” as “hours,” “minutes,” or “seconds” if Regular, Fast, or Very Fast; or use the Very Fast time divided by 10 if Extreme."

*-TL bonus.
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Old 09-15-2011, 03:56 PM   #5
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Default Re: Regeneration and Crippling Injuries

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Originally Posted by NineDaysDead View Post
Temporary crippling injuries heal when your HP are fully healed. However canonically lasting crippling injuries require 1d months* even if you heal 10hp per second. Canonically, you still have to wait 1d months* even if you heal 10hp per second. Non-canonically I'd suggest "Find the normal recovery time in days and divide by 3 if Slow; read “days” as “hours,” “minutes,” or “seconds” if Regular, Fast, or Very Fast; or use the Very Fast time divided by 10 if Extreme."

*-TL bonus.
I'm not sure about that. While I definatly believe that regrowth is overpriced and agree with the suggestion by Kromm to reduce it's cost to 5 points; healing quickly != healing well.

The jellyfish probably regenerates somewhere between regular->fast (at least, I can only assume that when you accidentally rake your hand through one of the buggers while swimming, spewing it's guts everywhere and cursing its existence while your arm burns with stingers only to watch it seem to seal up and float away before your arm finishes burning that it regenerated, rather then having some strange variation of injury tolerance); but if I recall correctly every injury it suffers follows it around for some time before it can fix it up (in the form of scar tissue, deformed or useless limb stubs, etc), and I believe it actually takes it longer to work its way through a mass of scar tissue then it does to just regrow a new chunk/tendril.

I feel a regenerator who lacks regrowth should be treated similarly; They rapidly heal to a stable condition, but they did not necessarily heal to that condition correctly and it won't necessarily be any faster for them to break down scar tissue and relearn how to use there new muscles/nerves correctly.
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Old 09-16-2011, 05:39 PM   #6
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Default Re: Regeneration and Crippling Injuries

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Originally Posted by starslayer View Post
healing quickly != healing well.
Nobody said it did. Someone with regeneration has the same quality of healing as someone with Rapid Healing, assuming equal HT.
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Originally Posted by starslayer View Post
The jellyfish probably regenerates somewhere between regular->fast (at least, I can only assume that when you accidentally rake your hand through one of the buggers while swimming, spewing it's guts everywhere and cursing its existence while your arm burns with stingers only to watch it seem to seal up and float away before your arm finishes burning that it regenerated, rather then having some strange variation of injury tolerance); but if I recall correctly every injury it suffers follows it around for some time before it can fix it up (in the form of scar tissue, deformed or useless limb stubs, etc), and I believe it actually takes it longer to work its way through a mass of scar tissue then it does to just regrow a new chunk/tendril.

I feel a regenerator who lacks regrowth should be treated similarly; They rapidly heal to a stable condition, but they did not necessarily heal to that condition correctly and it won't necessarily be any faster for them to break down scar tissue
Why not?

With the sytem I suggested, slow regeneration would give (Assuming 10 HP):
Healing a Temporary crippling injury: 2 days.
Healing a Lasting crippling injury: 10 days X 1d

So it would still take longer to deal with all the issues of Lasting crippling, just not as long as a normal person. This is how it works in most fiction.

Last edited by NineDaysDead; 09-16-2011 at 05:46 PM.
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Old 09-15-2011, 03:56 PM   #7
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Default Re: Regeneration and Crippling Injuries

Permently Crippled Limbs is the terf of the much negligent Regrowth.
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Old 09-15-2011, 04:27 PM   #8
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Default Re: Regeneration and Crippling Injuries

Don't forget that Regeneration includes the +5 to HT to roll for recovering from crippling injuries that is in Rapid Healing.
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