Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-10-2011, 09:09 AM   #1
ajardoor
 
Join Date: Jun 2010
Default [DF] Show Us Your Random Encounter Tables

See thread title.

No context needed.
__________________
My blog: http://tabletoprpg333.home.blog
ajardoor is offline   Reply With Quote
Old 09-10-2011, 04:01 PM   #2
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: [DF] Show Us Your Random Encounter Tables

Unfortunately, I don't have any to show you (BTW, you're the same Ajardoor from the RPG.net forums right? I'm the same Kuroshima from there, playing in one of your games). I think that DFM is still too new, and too short, for decent random encounter tables. I would love for a set of tables that game you random encounters as a function of terrain and some other variables, and it would fit perfectly into the old school vive of DF. Now, I feel that we need a couple more DFM books before that's possible.
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 09-10-2011, 07:08 PM   #3
Stone Dog
 
Join Date: Feb 2008
Default Re: [DF] Show Us Your Random Encounter Tables

I tend to use the Reaction Table for a lot of things like this. I got the general idea from GURPS Goblins. I'll throw one together right now, but it is just something off the top of my head.

Roll 3 dice and apply any modifiers.

0 or less: Disastrous. Dragons. Plural. Angry ones.

1 to 3: Very Bad. Hostile elements who are all fired up to take the party down.

4 to 6: Bad. Hostile elements who are looking for a scrap, but aren't dead set on one.

7 to 9: Poor. Hostile elements who may not want to fight the PCs, but will take no crap from them if they get uppity.

10 to 12: Neutral. Natural animals, standard caravans and the like. Harmless color with a possible opportunity for aid for standard cost/risk.

13 to 15: Good. Peaceful encounters with helpful elements. Probable aid with decent cost/risk.

16 to 18: Very Good. Peaceful encounters with benevolent elements. Probable aid with little or nothing to risk.

19 or better: Excellent. Unguarded treasure or stumbling on Gandalf in a generous mood.
Stone Dog is offline   Reply With Quote
Old 09-10-2011, 07:52 PM   #4
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [DF] Show Us Your Random Encounter Tables

Quote:
Originally Posted by Stone Dog View Post
I tend to use the Reaction Table for a lot of things like this. I got the general idea from GURPS Goblins. I'll throw one together right now, but it is just something off the top of my head.
<SNIP>
I like this suggestion. You could even apply "Reaction Modifiers" to it. For example, if the party is moving carefully and covering it's trail they get a bonus, or if they're stomping around arguing loudly they have a penalty. This also lets you reuse the same chart for regions with different risk levels. You can build one "swamp terrain" encounter chart, and throw on a Negative "Reaction" mod while traveling through the Grim-Dark Bog of Sudden Dismemberment.
vierasmarius is offline   Reply With Quote
Old 09-10-2011, 09:38 PM   #5
Evil Roy Slade
 
Join Date: Oct 2007
Default Re: [DF] Show Us Your Random Encounter Tables

Quote:
Originally Posted by Kuroshima View Post
I think that DFM is still too new, and too short, for decent random encounter tables. I would love for a set of tables that game you random encounters as a function of terrain and some other variables, and it would fit perfectly into the old school vive of DF. Now, I feel that we need a couple more DFM books before that's possible.
I dunno: I think this is a manifestation of the evergreen GURPS Has No Monsters meme. By my count, the listings in the DF series in the back pages of Dungeon Fantasy Monsters 1 run to about 120 critters, and the subsequent release of DF14: Psi, brought that up by almost ten more. Add in the Animals in the relevant chapter of the basic set -- surely your wandering adventurers must fight wolves now and again --and we must be closing in on 150. I suspect a fair number of DF players have access to Fantasy and Banestorm as well, and these must swell the total to, what, 175 or thereabouts?

My recollection of the old school gaming that DF is supposed to evoke was light on monster stats as well. My 1970s Basic D&D set listed maybe a third that number, and it certainly had random encounter tables. The 1st Edition AD&D Monster Manual claims "Over 350 Monsters" on the back cover blurb but I count just barely over 200 headwords. Admittedly, the richer headwords get any number of subheadings (demons, devils, dinosaurs, and dragons stretch out the D section to 20 pages), but to count the three variants of Boar -- 'Wild Boar,' 'Giant Boar,' and 'Warthog' -- as three distinct monsters takes some fine slicing. In any event, the DMG provided twenty pages of encounter tables.

For that matter, the original Little Black Books of Traveller had encounter tables without monsters: a table or two that would generate if the encounter was an herbivore, omnivore, etc, then a series of subsequent tables to generate their size, natural attacks, armour, reactions, speed, etc.
Evil Roy Slade is offline   Reply With Quote
Old 09-13-2011, 09:49 AM   #6
Greg 1
 
Greg 1's Avatar
 
Join Date: Feb 2007
Default Re: [DF] Show Us Your Random Encounter Tables

Quote:
Originally Posted by Evil Roy Slade View Post
I dunno: I think this is a manifestation of the evergreen GURPS Has No Monsters meme. By my count, the listings in the DF series in the back pages of Dungeon Fantasy Monsters 1 run to about 120 critters, and the subsequent release of DF14: Psi, brought that up by almost ten more. Add in the Animals in the relevant chapter of the basic set -- surely your wandering adventurers must fight wolves now and again --and we must be closing in on 150. I suspect a fair number of DF players have access to Fantasy and Banestorm as well, and these must swell the total to, what, 175 or thereabouts?
The listing of monsters in DF Monsters 1 has to be one of the most useful additions to the DF line.

GURPS has monsters, but they are scattered.

Listings by type and terrain would also be useful.

I would like to see a random-encounter system with dials on it, one that can be customized and can easily have new monsters added to it.

As long as we aren't looking for a final product that requires no GM input, such a random-encounter system should not be too hard to put together (I say, without having tried to do it).

Quote:
For that matter, the original Little Black Books of Traveller had encounter tables without monsters: a table or two that would generate if the encounter was an herbivore, omnivore, etc, then a series of subsequent tables to generate their size, natural attacks, armour, reactions, speed, etc.
Tables that give you types of monsters and then appropriate sub-tables of that type could be very useful.

I love Treasure Tables, but a greater use of sub-tables would make it easier to customize.
Greg 1 is offline   Reply With Quote
Old 09-13-2011, 10:00 AM   #7
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: [DF] Show Us Your Random Encounter Tables

It helps no one right now, but Mirror of the Fire Demon will have a wandering monster table. It's keyed to the context of the adventure, though, so I'm not sure how generally useful it will be.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now   Reply With Quote
Old 09-13-2011, 10:13 AM   #8
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [DF] Show Us Your Random Encounter Tables

It's tailored to a distinct environment, but it's one of the classical adventuring environments, so it makes a good example and general purpose thingy for that terrain type. The additional... political complication dovetails fairly nicely with Standard Fantasyland RPG tropes IMO. :)

Are the tables still split up like they were in the first revision, or have they been merged? If they're still split up, then GMs can just toss the third "political" table or not (according to tastes and specifics of their game setting) and play around with the other two. Or create a new "uber table" - "roll 3d6, on a 3-10 roll on table 1, on an 11-15, roll on table 2, on a 16+, roll on table 3" sort of thing, adjusting weights to taste.

She says, attempting to avoid using any specific references while discussing the concept in public.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 09-13-2011, 10:58 AM   #9
Athanbeli
 
Join Date: May 2007
Location: Verona, Italy
Default Re: [DF] Show Us Your Random Encounter Tables

Quote:
Originally Posted by Greg 1 View Post

GURPS has monsters, but they are scattered.
Not only that.
Creatures from different books follow markedly different approaches.
Remember that the stat-block format that is currently in use was introduced with DF2: Banestorm monsters lack Damage, attack skill level, DR and all those neat little things!
Moreover, a starting DF knight could easily thrash the Chimera (which is considered to be the unique, almost invincible mythical god-spawn) from gurps Fantasy (yes, I DO have a grudge with that book).
__________________
My Vanity Vent...
Athanbeli is offline   Reply With Quote
Old 09-11-2011, 12:26 AM   #10
ajardoor
 
Join Date: Jun 2010
Default Re: [DF] Show Us Your Random Encounter Tables

Quote:
Originally Posted by Kuroshima View Post
Unfortunately, I don't have any to show you (BTW, you're the same Ajardoor from the RPG.net forums right? I'm the same Kuroshima from there, playing in one of your games).
Yeah, hello there.
__________________
My blog: http://tabletoprpg333.home.blog
ajardoor is offline   Reply With Quote
Reply

Tags
dungeon fantasy, random encounters

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:25 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.