Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-28-2011, 10:55 AM   #1
kdarc
 
Join Date: Dec 2009
Location: Aarhus, Denmark
Default Materials for armor in Fantasy game

So in my fantasy game, I'm trying to flesh out the selection of arms and armor to make the setting a bit more unique and interesting. To make it all a bit more interesting and, well, "fantastic", I'm trying to come up with some materials for armor and such. I also liked it in RPG's when there were new stuff to fashion other stuff from and every piece of armor wasn't the same. ("Yawn, another plate cuirass...")

In particular, I'm looking to make the Dark Elves of my setting a bit more unique in their equipment. Culturally, think the Dunmer from Elder Scrolls (feuding houses somewhat united under a foreign Empire, homeland relatively desolate and filled with ash and rocks, a natural affinity for magic...). If nothing else, I might also shamelessly rip off their style of armor, bonemold. (Link: http://www.uesp.net/wiki/Morrowind:Bonemold) But any suggestions are quite welcome!

Just out of curiosity, have you ever used weapon/armor/other materials in fleshing out a world?
kdarc is offline   Reply With Quote
Old 08-28-2011, 11:40 AM   #2
Dustin
 
Dustin's Avatar
 
Join Date: Oct 2004
Location: The former Chochenyo territory
Default Re: Materials for armor in Fantasy game

If you have Low-Tech, you can use it to help distinguish materials. Take existing armor flavors from Low Tech and assign them exclusively to fantasy materials (Quality Leather, Lightened, etc). One fantasy metal could offer Edge Protection, another could always be considered Lightened, another could be +1 vs crushing, etc. My fantasy games often include Atlantean armor, which is bronze plate with all the TL4 bells & whistles (fluting, etc). My current campaign includes Sea Leather, cribbed from the Elric RPG, which is just cuirboulli that helps you float (armor encumbrance doesn't count against swimming rolls).

I.C.E.'s Middle Earth RPG also had a nice array of fantasy metals available for weapons and armor, might be worth a look.
__________________
My gaming blog: Thor's Grumblings
Keep your friends close, and your enemies in Close Combat.
Dustin is offline   Reply With Quote
Old 08-28-2011, 11:48 AM   #3
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Materials for armor in Fantasy game

Quote:
Originally Posted by kdarc View Post
So in my fantasy game, I'm trying to flesh out the selection of arms and armor to make the setting a bit more unique and interesting. To make it all a bit more interesting and, well, "fantastic", I'm trying to come up with some materials for armor and such.
Not to be self-serving or anything, but Dungeon Fantasy 8 has some variant materials for both weapons and armor, as well as a few oddball exotic weapons (there are a few in Fantasy-Tech as well, but I think DF8 has more of what you're looking for). You might also want to look into Low-Tech and Low-Tech Companion 2 for a more realistic set of variant materials and customization rules.

Also, there was a thread on an Elder Scrolls conversion some time ago which has suggestions on how to convert some specific items from there. Worth searching for.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is offline   Reply With Quote
Old 08-28-2011, 12:09 PM   #4
Purple Haze
 
Join Date: Jul 2006
Default Re: Materials for armor in Fantasy game

I have chitin from various gigantic insects, wyrm skin, and dragon skin (really good but dangerous to wear as dragons reincarnate and while they don't mind (too much) being killed...).
Purple Haze is offline   Reply With Quote
Old 08-28-2011, 12:17 PM   #5
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Materials for armor in Fantasy game

The Low Tech armor system also makes it pretty easy to add new material types, once you've got an idea of what the basic properties should be like (gives X DR, weighs Y lbs for a torso-covering piece, costs Z$ for the torso-covering piece).
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 08-28-2011, 02:11 PM   #6
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Materials for armor in Fantasy game

I mostly reused some of the standard materials from fantasy and myth and assigned them X properties.
Adamant I have used as a metal and a crystal but either way it was lighter and gave better DR.
Orichulium was a green jade like substance that was more a ceramic then anything and was magic resistant.
Mithril was a silvery and easily enchanted metal about as light as aluminium but hard as steel.
Used various woods and leathers to provide special properties based on origin.
Even used Morganti steel (from the Vlad Taltos series) that was a necromantic metal.
Refplace is offline   Reply With Quote
Old 08-28-2011, 02:58 PM   #7
mhd
 
mhd's Avatar
 
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
Default Re: Materials for armor in Fantasy game

Speaking of utterly fantastic materials, what would be a bearable, non-utterly-munchkiny way of treating something that has mass like steel or bronze, but is literally unbreakable once forged and specially treated?

That certainly doesn't sound like infinite DR to me, more like infinite edge (and tip) protection, i.e. unless you bypass it (chinks, other location) you'll always get a wound multiplier of 1. Not quite sure if that's enough, though.
mhd is offline   Reply With Quote
Reply

Tags
armor, low-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:56 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.