Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-20-2011, 07:47 PM   #1
LazarusDarkeyes
 
Join Date: Apr 2006
Default [LT] Why specifics about helmets and neck?

In Low-Tech, why are so many specific examples given for head and neck protection? Are they supposed to be exhaustive lists?? No other body parts seem to have received so much detail... Why wasn't the hit location+armor type formula used elsewhere sufficient?

Oh yeah! And what hit locations 'make sense' to allow only frontal/rear armor?
skull/face/neck/torso/thighs/shins make sense to me, but I'm unsure of hands/feet/andy part of arms/knee/groin...

Last edited by LazarusDarkeyes; 07-20-2011 at 07:55 PM.
LazarusDarkeyes is offline   Reply With Quote
Old 07-20-2011, 08:51 PM   #2
nuulak
 
Join Date: Oct 2009
Location: Coggon, Iowa
Default Re: [LT] Why specifics about helmets and neck?

the main reason I can find for it is because there were a large number of helmets and collar protection in the ages, each area had a slightly different way of doing it. while chain mail was the same premise no matter who made it they may have different metal though.
nuulak is offline   Reply With Quote
Old 07-20-2011, 09:25 PM   #3
Novembermike
 
Join Date: Apr 2011
Default Re: [LT] Why specifics about helmets and neck?

The neck/head is pretty important and a lot of work went into armoring it.
Novembermike is offline   Reply With Quote
Old 07-20-2011, 09:42 PM   #4
Gudiomen
 
Gudiomen's Avatar
 
Join Date: Feb 2005
Location: in your pocket, stealing all your change
Default Re: [LT] Why specifics about helmets and neck?

Quote:
Originally Posted by LazarusDarkeyes View Post
Oh yeah! And what hit locations 'make sense' to allow only frontal/rear armor?
skull/face/neck/torso/thighs/shins make sense to me, but I'm unsure of hands/feet/andy part of arms/knee/groin...
Consider "front" of a hand to be it's external side, and "back" to be it's palm/internal side.

The groin doesn't seem to make sense from the back, but the knees do... for instance, if you want to armor the front of the knee with plate, but the inside of the joint with a leather backing.
Gudiomen is offline   Reply With Quote
Old 07-20-2011, 10:41 PM   #5
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: [LT] Why specifics about helmets and neck?

I wouldn't allow front/back protection on the arms, hands, groin, or feet. The arms are doubtful ... some manicae only protect the front, but in that case the bottom of the arm can be attacked when you extend your arm to strike or parry.

Quote:
Originally Posted by Gudiomen View Post
Consider "front" of a hand to be it's external side, and "back" to be it's palm/internal side.

The groin doesn't seem to make sense from the back, but the knees do... for instance, if you want to armor the front of the knee with plate, but the inside of the joint with a leather backing.
That wasn't the intent as far as I know. The given weights include an allowance for armour gaps.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

This forum got less aggravating when I started using the ignore feature
Polydamas is offline   Reply With Quote
Old 07-21-2011, 05:53 AM   #6
Gudiomen
 
Gudiomen's Avatar
 
Join Date: Feb 2005
Location: in your pocket, stealing all your change
Default Re: [LT] Why specifics about helmets and neck?

Take not however, that LT says the back of the knee can't be protected by rigid armor, it's perfectly legal to armor it with flexible armor (also keep in mind that flexible armor doesn't have gaps, i.e. it protects those locations, and can be worn underneath rigid armor exactly to protect gaps).

There's no need to use flexible armor underneath the entire leg just to protect the back of the knee, however. I can't se a problem with protecting just the back of the knee with flexible armor, say cloth or light leather, or even mail. Voiders are basically this.

Protecting just the front of the arms is a little exotic, and since the arms move a lot, it'd be hard to say what's front and what's back. It'd be easier to say you're protecting "one face" of the arm (call it back or front, or whatever) and have armor protect on a 1-3 roll.

The feet are tricky, protecting just the front is a possibility, but that's most of the foot. The "back" would be just the heel and the achilles tendon, basically. Another way to divide the foot is into "top" and "sole".

I'm not talking about particularly realistic or historically accurate, just possible.

Last edited by Gudiomen; 07-21-2011 at 05:58 AM.
Gudiomen is offline   Reply With Quote
Old 07-21-2011, 07:13 AM   #7
DanHoward
 
DanHoward's Avatar
 
Join Date: Mar 2005
Location: Maitland, NSW, Australia
Default Re: [LT] Why specifics about helmets and neck?

Better off to call it "inside" and "outside". There are plenty of armours that only cover the outside of a limb. On a leg for example the inside thigh is often exposed. Usually this location is more vulnerable from the rear.

You could create a new armour gap called "inside thigh". When the leg is hit, the thigh is normally struck on a roll of 5-6. The GM may declare that a roll of 5 hits the armor on the outside of the thigh and a roll of 6 hits the unarmored inside thigh. The inside thigh may also be deliberately targeted at -8 if the target is facing the attacker. If the attacker is striking from behind then the entire thigh is unarmored and the penalty is only -3. When designing armour that only covers the outside of the thigh, the cost and weight would be half that of regular thigh armour. Note that this gap cannot be hit when the wearer is mounted.

Last edited by DanHoward; 07-21-2011 at 07:20 AM.
DanHoward is online now   Reply With Quote
Old 07-21-2011, 11:26 AM   #8
LazarusDarkeyes
 
Join Date: Apr 2006
Default Re: [LT] Why specifics about helmets and neck?

Quote:
Originally Posted by DanHoward View Post
Better off to call it "inside" and "outside". There are plenty of armours that only cover the outside of a limb. On a leg for example the inside thigh is often exposed. Usually this location is more vulnerable from the rear.

You could create a new armour gap called "inside thigh". When the leg is hit, the thigh is normally struck on a roll of 5-6. The GM may declare that a roll of 5 hits the armor on the outside of the thigh and a roll of 6 hits the unarmored inside thigh. The inside thigh may also be deliberately targeted at -8 if the target is facing the attacker. If the attacker is striking from behind then the entire thigh is unarmored and the penalty is only -3. When designing armour that only covers the outside of the thigh, the cost and weight would be half that of regular thigh armour. Note that this gap cannot be hit when the wearer is mounted.
So you are saying that it esssentially covers the front w/ a targetable chink in the armor that gets hit 50% of the time?

If a leg can get hit from the front or back, and then inner or outer, then this should either protect outer in front or back w/ 50% leg armor cost or else inner in the front and have 25% leg armor cost.

Last edited by LazarusDarkeyes; 07-21-2011 at 11:35 AM. Reason: clarified
LazarusDarkeyes is offline   Reply With Quote
Old 07-21-2011, 11:59 AM   #9
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [LT] Why specifics about helmets and neck?

Quote:
Originally Posted by Polydamas View Post
I wouldn't allow front/back protection on the arms, hands, groin, or feet.
You could certainly protect only one side of the arms, hands, and feet, though in the case of arms and hands which side faces forward varies significantly (I don't see a problem with armoring the front of the feet; it means that it protects the ball of the foot but not the heel. It might not be 50% weight, but it's certainly doable). Front/back for the groin doesn't make sense because the groin is not really targetable from the back to start with.

Inside/Outside protection, seen moderately often on the upper arms and legs, should be very reliable against swing attacks, much less so against thrust attacks -- the only swing attacks that will hit the unarmored section are ones that cross over the body, missing the other limb. Since the lower arms and legs are much more mobile, they're more likely to be exposed (and inside/outside armor is less common).
Anthony is offline   Reply With Quote
Old 07-21-2011, 12:25 PM   #10
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [LT] Why specifics about helmets and neck?

Quote:
Originally Posted by LazarusDarkeyes View Post
In Low-Tech, why are so many specific examples given for head and neck protection?
Because Dan can only be killed if someone chops his head off.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius

Author of Winged Folk.

The GURPS Discord. Drop by and say hi!
Anders is offline   Reply With Quote
Reply

Tags
armor, low-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:56 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.