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#1 |
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Join Date: Dec 2009
Location: Jacksonville FL
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I seem to remember that a rider using a lance could use the ST of his horse when figuring damage. Am I mistaken or was this taken out in 4e
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
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#2 |
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Join Date: Apr 2005
Location: San Rafael, CA
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IIRC in 4th Edition the damage of a lance on horseback is based on either your ST or your velocity, not on the horse's ST.
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#3 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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If you look up the Lance on the Weapons Table on p. 272 it has a note [9] which points you to p. 397 and has the rules for Lance damage on a mount. Base thrust dice are based on Mounts mass and velocity, to whit:
(ST * Move)/100 dropping fractions ST 25 mount which moved 8 yards/sec does: (25 * 8)/100 = 2d thrust, plus 3 because the Lance does thr+3 damage.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#4 |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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It was a 3th ed rule, but it didn't make much sense(because the speed of the horse didn't matter, and the damage was too high).
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#5 | |
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Join Date: Aug 2007
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Quote:
Moral: change one thing and you probably need to change the other things connected to it.
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Fred Brackin |
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#6 | |
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Join Date: Jul 2007
Location: One Mile Up
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#7 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Yeah, same thing is allowed in MA. But here's a murphy: this rule means only the mass of the horse matters - the mass of the rider and armour has no effect; horses with identical final velocity and different rider masses do same damage.
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#8 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Yeah, but the weight of rider and armor are pretty minimal variables in this formula. A Horse traveling the aforementioned 8yards/sec with ST25 does 2d damage. To bring that up to 3d damage at the same speed you'd need ST37.5, which is a very significant increase in mass. Given quadratic ST/HP that represents more than doubling (x2.25) the mass of the Horse, which no rider and armor are likely to do. At best there might be some edge cases (ST24 horse at Move 8) where a rider's weight could push it over the edge to the next die of damage.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-16-2011 at 05:21 AM. |
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#9 |
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Join Date: Aug 2010
Location: Odense, Denmark (Northern Europe)
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Perhaps it does up for this by the fact that rider might increase weight, but also encumbrance, thus decreasing speed. OTOH you could always just add together the weight of horse + stuff on it's back for a houserule.
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Fnugus |
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#10 |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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You could house-rule that for every encumbrance after none, it increases the ST for slams by 10%.(So, a ST 20 horse at medium would have ST 24 for example)
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| low-tech, weapons |
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