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#1 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Looking for a simple rule that differentiates between padded helmets and unpadded ones (like a steel skullcap). I'm thinking of making it easier to get stunned. Perhaps something like
If you are hit in the skull and the attack delivers exactly zero damage after DR then you must still roll vs. HT (no penalty) to avoid stunning (see Effects of Stun, p. B420). |
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#2 |
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Join Date: Sep 2004
Location: Chicago
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Having used an unpadded great helm once: do you plan on requiring some sort of a roll to keep the helmet from slipping over the eyes each round? Or will you just roll 1d6 and say that a Ready must be spent after that many rounds to reright the helmet?
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#3 |
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Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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What's the minimum hair length so that a helmet counts as padded?
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#4 |
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Join Date: Nov 2009
Location: Oregon
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#5 |
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Join Date: Dec 2006
Location: Madison, AL
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Apply the blunt trauma rule to hits to the helmeted head. The padding counts as DR vs the blunt trauma.
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#6 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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#7 | |
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Banned
Join Date: Apr 2008
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Quote:
http://www.youtube.com/watch?v=omJSE9VLv60 |
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#8 |
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Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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#9 |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Enough to weight at least the same amount that padding would weight(and yes, in this case this will count toward your lifting capability.
I have a kinda curly hair, 25 inches, and it weights under a pound, so, you will need a lot... |
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#10 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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I'm thinking mainly of skull caps that make direct contact with the head but don't have any padding to cushion a blow.
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| Tags |
| armor, low-tech |
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