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#1 |
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Join Date: Oct 2004
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We have a centaur in our group. How do we buy LT armor for him ?
I tend towards using the percentages for horses for everything except those for the horse head, and then human percentages for torso, head and arms. Are there other ideas ? |
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#2 |
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Join Date: Aug 2010
Location: Odense, Denmark (Northern Europe)
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I'd do exactly the same thing. It makes sense.
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Fnugus |
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#3 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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That seems reasonable, although I think that most images of centaurs I've seen tend to have their horse parts somewhat smaller than a typical warhorse. I'd say a typical fantasy artwork centaur was based on something like a 14 hand pony.
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#4 |
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Join Date: Aug 2010
Location: Odense, Denmark (Northern Europe)
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Then again, IIRC, LT horse armor doesn't differ between ponies and warhorses.
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Fnugus |
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#5 |
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Join Date: Oct 2004
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Yes. What I am mainly unsure about is the neck. The horse neck is a 50% location and at least overlaps with the human torso, or, to put it another way, does the human torso replace the norse neck completely ?
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#7 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Judging from the pictures I found on google, the torso replaces the neck.
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#8 |
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Join Date: Jan 2006
Location: Central Europe
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I would give the centaur all human hit locations above the waist (with human-sized armour) plus a horse Torso, Forelegs, Hindlegs, Tail, and Groin (with horse-sized armour). Also see the Quadruped hit location table p. B553.
Isn't 14 or 15 hands high a typical warhorse height? I'm not sure if I recognize the other differences, like a thicker barrel and shorter, studier legs, in fantasy art. Anyways, GURPS has a house policy of not differentiating armour costs and weights between things with the same SM and racial template.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 07-02-2011 at 11:25 AM. |
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| Tags |
| low-tech, monster creation |
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