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Old 06-24-2011, 06:33 AM   #1
Figleaf23
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Default [LT] Blunt trauma

Hello,

I was wondering if someone knowledgeable could elaborate on the purpose, rationale, and anticipated game effect of the rules for blunt trauma on p. LT102.

Thank you in advance for any replies.
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Old 06-24-2011, 07:04 AM   #2
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Default Re: [LT] Blunt trauma

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Originally Posted by Figleaf23 View Post
Hello,

I was wondering if someone knowledgeable could elaborate on the purpose, rationale, and anticipated game effect of the rules for blunt trauma on p. LT102.

Thank you in advance for any replies.
IDHMBWM. Could you please summarize?
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Old 06-24-2011, 07:11 AM   #3
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Default Re: [LT] Blunt trauma

Swords chop through armour. Not realistic.

Dan fix rule. Now sword not chop through armour, but transfer some of force behind sword.
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Old 06-24-2011, 07:14 AM   #4
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Default Re: [LT] Blunt trauma

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Originally Posted by Icelander View Post
Swords chop through armour. Not realistic.

Dan fix rule. Now sword not chop through armour, but transfer some of force behind sword.
You mean 'ignore Cut modifier unless damage >= DR/2'? IMO it is a good thing in that it makes Thrusts more useful (otherwise there's little point in thrusting an armoured foe). But I don't like that it opens a can of worms regarding the Follow-Up mechanics and their pricing.

BTW, is it now the property of certain rigid armours, or a property of the Cut damage type?
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Old 06-24-2011, 07:24 AM   #5
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Default Re: [LT] Blunt trauma

Quote:
Originally Posted by vicky_molokh View Post
You mean 'ignore Cut modifier unless damage >= DR/2'? IMO it is a good thing in that it makes Thrusts more useful (otherwise there's little point in thrusting an armoured foe). But I don't like that it opens a can of worms regarding the Follow-Up mechanics and their pricing.

BTW, is it now the property of certain rigid armours, or a property of the Cut damage type?
According to the sidebar, a property of armour and does not apply to DR bought by points.

This opens the question what it would cost to have this property on DR, for example if the PC bought his Ubermail as a Gadget Advantage. I'd like to see Kromm's view on that.
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Old 06-24-2011, 10:10 AM   #6
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Default Re: [LT] Blunt trauma

Quote:
Originally Posted by vicky_molokh View Post
You mean 'ignore Cut modifier unless damage >= DR/2'? IMO it is a good thing in that it makes Thrusts more useful (otherwise there's little point in thrusting an armoured foe). But I don't like that it opens a can of worms regarding the Follow-Up mechanics and their pricing.

BTW, is it now the property of certain rigid armours, or a property of the Cut damage type?
its actually: ignore Cut modifier unless damage > 2xDR
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Old 06-24-2011, 11:36 AM   #7
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Default Re: [LT] Blunt trauma

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Originally Posted by zoncxs View Post
its actually: ignore Cut modifier unless damage > 2xDR
Wow. That's some pretty powerful effect. Given that plate is roughly DR7, and few things do 15 points of damage . . . this is an Injury reduction of 1-3, or the rough equivalent of up to 2 DR with very weird accessibility.
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Old 06-25-2011, 10:46 PM   #8
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Default Re: [LT] Blunt trauma

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Originally Posted by zoncxs View Post
its actually: ignore Cut modifier unless damage > 2xDR
We use this rule and I must admit that it does improve combat and reality some what, mail with DR 4, it´s not that hard to do 8+ pts of damage.

Some argue that it´s to hard to kill DR 7 Plate armor TL 4. Even so blunt damage can kill, taking multiple hits it will in the end take the DR7 knight down.

Also combat becomes less lethal and armor actually protects more.

What made us pick it in the end is "quality of play" it makes the game more ... fun or "real" to us as we like it to be. It does not have to be 100% real life for that we torturer us by playing Phoenix.
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Last edited by Hannes665; 06-25-2011 at 10:56 PM.
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Old 06-26-2011, 10:14 AM   #9
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Default Re: [LT] Blunt trauma

Quote:
Originally Posted by Icelander View Post
Swords chop through armour. Not realistic.

Dan fix rule. Now sword not chop through armour, but transfer some of force behind sword.
All hail Dan!

Dan knows more about this than I ever will, and if his expert opinion agree with my amateur opinion....I'm certainly not going to complain!
:)

Last edited by combatmedic; 06-26-2011 at 10:17 AM.
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