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Old 06-14-2011, 10:07 PM   #1
another_nonsense
 
Join Date: Apr 2009
Location: Nottingham, UK
Default Monowire Whip Styles

Hi all, I'm trying to write up a character for a new game we're playing. Its TL 10 with a little added weirdness (Our party include a Mage though the GM stresses they are Very Rare.) and in a cinematic mode, though again, nothing too over the top, characters are 200pts with -50 in disadvantages, so I can't go too crazy on that budget.

As part of the crew I took the position as the ships Doctor but I've always wanted to play a Monowire Whip Fighter and after okaying it with the GM now seems the perfect time. Having a quick flick through Martial Arts, none of the styles jump out as particularly fitting to adapt to the Monowire Whip and I was wondering if anyone had developed a style or could think of something to adapt to it? I must admit that Walter C. Dornez from Hellsing is probably my chief inspiration (Short video of him fighting style can be seen here.).

I was thinking techniques could include entangle, target location, disarm etc. but I am unsure as to the physical limitations of the weapon, would it be possible to string monowire whips across a corridor - with the obvious advantage of them being near invisible - for enemies to run straight into/through? Any ideas to add to the versatility of the weapon would be welcome.

The other cool thing about Walter is that in classic anime style he has cranked it up to 11, wielding monowire whips on each of his fingertips hidden in his gloves. It would be very cool to replicate this - my first thought is adding RoF 4 or 5 to the monowire and multiplying it's cost accordingly but I am somewhat unsure how much this will affect it's usage? Should I make attacks at -2 per each wire currently in use? or perhaps just make a Monowire Glove-DX/VH skill for it?

As for the survivability of the character I was thinking of leaning towards stealth rather than heavy armour. Nanoweave bodysuits with invisibility surfaces and a holdout laser for inaccessible enemies.
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Old 06-14-2011, 10:39 PM   #2
Genesis
 
Join Date: Dec 2010
Default Re: Monowire Whip Styles

This sounds like a hilarious and wonderful character. Definitely more cinematic than most of my games, but I bet he'll be great fun to play... What in particular do you want to discuss?
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Old 06-14-2011, 11:01 PM   #3
Ze'Manel Cunha
 
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Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Monowire Whip Styles

I'd suggest adapting Force-Swordsmanship on p.209 to a Monowire style.
Something along the lines of:

Monowire Whip Mastery
5 Points


Skills: Acrobatics; Monowire Whip; Whip; Parry Missile Weapons.
Techniques: Back Strike (Monowire Whip); Choke Hold (Whip); Crack (Whip); Entangle (Whip); Feint (Monowire Whip); Return Strike (Monowire Whip); Targeted Attack (Monowire Whip/Arm); Targeted Attack (Monowire Whip/Leg); Targeted Attack (Monowire Whip/Neck).
Cinematic Skills: Blind Fighting; Body Control; Flying Leap; Kiai; Mental Strength; Power Blow; Precognitive Parry.
Cinematic Techniques: Binding (Whip); Dual-Weapon Attack (Monowire Whip); Dual-Weapon Defense (Monowire Whip); Whirlwind Attack (Monowire Whip).
Perks: Acrobatic Feints; Chi Resistance (Any); Grip Mastery (Monowire Whip); Off-Hand Weapon Training (Monowire Whip); Special Setup (Power Blow works with Monowire Whip); Sure-Footed (Slippery); Sure-Footed (Uneven); Weapon Bond.

Last edited by Ze'Manel Cunha; 06-14-2011 at 11:47 PM.
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Old 06-14-2011, 11:35 PM   #4
malloyd
 
Join Date: Jun 2006
Default Re: Monowire Whip Styles

Since the essential feature of monowire is it cuts through things, I don't think you can do a Choke Hold with one (though a decapitation move, perhaps modeled on Neck Snap would be a reasonable alternative). Likewise for Entangle or Binding. And I really don't see where the internal stuff is coming from.

Crack is of course *the* unique whip technique, so add that.
Fast length changes are characteristic of the classic fictional forms, so Reach Mastery is probably a good idea for most forms, though for this guy, with the multiple whips and hence the dual weapon stuff maybe not.
Some versions use the whip as an acrobatics tool, so some sort of equivalent to setting a grappling hook, a variation of Climbing Line and/or an Acrobatic technique improving Swinging seem possible.
Several versions also use a weight on the end of the wire to allow less lethal crushing attacks - effectively turning the whip into a bola perdida, so consider (1 handed) Flail.
And yeah, stringing the thing across an opening as an invisible trap is so traditional that Traps skill, or at least some sort of Skill Adaptation covering that specific trap, is at least optional.
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Old 06-14-2011, 11:41 PM   #5
Ze'Manel Cunha
 
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Default Re: Monowire Whip Styles

Quote:
Originally Posted by malloyd View Post
Since the essential feature of monowire is it cuts through things, I don't think you can do a Choke Hold with one (though a decapitation move, perhaps modeled on Neck Snap would be a reasonable alternative). Likewise for Entangle or Binding.
I think I forgot to leave a normal Whip skill in there, I'll fix that...
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Old 06-15-2011, 07:41 AM   #6
Genesis
 
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Default Re: Monowire Whip Styles

Quote:
Originally Posted by Ze'Manel Cunha View Post
I think I forgot to leave a normal Whip skill in there, I'll fix that...
Yeah, Walter from Hellsing is evidently able to turn his monowire whips into normal whips on command - sometimes they slice through people like butter, but he's shown choking people and restraining them too... maybe he's just really careful? Of course, you need non-monowire whips to do swinging or use it as a climbing line too.

Some sort of special gear? A perk (you can treat your monowire whip as not monowire when you want)? Clearly cinematic...
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