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Old 06-10-2011, 03:21 PM   #1
seasong
 
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Default Simpler Guns

Edits: TL4-6 is now TL4-5. Don't know what I was thinking. Nerfed the rifle slightly, and added sniper rifle suggested by Lexington. A generic sniper rifle is worth expanding the list slightly! Upped the SMG to pi+. Added the hand cannon.

Holdout Pistol: 2d+1 pi-. Acc 1. Range 100/1,000. RoF 3. Shots 6+1(3). ST 8. Bulk -1. Recoil 2. 1.5 lbs. (0.1 lbs.); $250.

Pistol: 3d+0 pi. Acc 2. Range 200/2,000. RoF 3. Shots 15+1(3). ST 10. Bulk -2. Recoil 3. 2 lbs. (0.2 lbs.); $500.

Hand Cannon: 4d+0 pi+. Acc 2. Range 250/2,500. RoF 3. Shots 6(3i). ST 12. Bulk -3. Recoil 4. 3.5 lbs. (0.4 lbs.); $800.

SMG: 3d+0 pi+. Acc 3. Range 200/2,000. RoF 12. Shots 30+1(3). ST 10(2-handed). Bulk -3. Recoil 3. 5 lbs. (0.5 lbs.); $1,200.

Rifle: 5d+0 pi. Acc 4+2. Range 1,000/3,000. RoF 12. Shots 30+1(3). ST 11(2-handed). Bulk -4. Recoil 3. 10 lbs. (1 lbs.); $1,500.

Sniper Rifle: 7d+0 pi. Acc 6+3. Range 1,000/4,000. RoF 1. Shots 10+1(3). ST 11B(2-handed). Bulk -5. Recoil 3. 13 lbs. (0.5 lbs.). $3,000.

Shotgun: 1d+1 pi. Acc 3. Range 50/125. RoF 3x9. Shots 6(3i). ST 10(2-handed). Bulk -5. Recoil 1. 8 lbs. (0.8 lbs.); $1,000.

For TL4-5: halve damage and Acc; quarter range; RoF 1; drop shots to 1(20). Reduce recoil by 1. Double weight, and halve cost.

For TL9+: Ultra-Tech guns are already simplified. It's only during historical periods that we have overly complicated and differentiated shootey-thingeys.

Note: I understand that gun afficionados are part of the GURPS audience. It's just no longer worth my time to remember the miniscule differences between "Revolver, .38," "Snub Revolver, .38," and "Holdout Pistol, .380." To give an example just in the core books.

If I ever decide to run a gritty, historical military/police ops campaign, I will pay more attention to the specific guns. But sometimes, I just want to run a modern urban fantasy campaign... or a superhero campaign... or a small town police procedural.

And since others might want the same, I thought you might appreciate having a single, ultra-simple list of guns.
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Last edited by seasong; 12-15-2011 at 07:43 AM. Reason: "Gun porn" means different things to different people. No offense was intended.
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Old 06-10-2011, 03:44 PM   #2
DouglasCole
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Default Re: Simpler Guns

Quote:
Originally Posted by seasong View Post
Pistol: 3d+0 pi. Acc 2. Range 200/2,000. RoF 3. Shots 15+1(3). ST 10. Bulk -2. Recoil 3. 2 lbs. (0.2 lbs.); $500.

Holdout Pistol: 2d+1 pi-. Acc 1. Range 100/1,000. RoF 3. Shots 6+1(3). ST 8. Bulk -1. Recoil 2. 1.5 lbs. (0.1 lbs.); $250.

SMG: 3d+0 pi. Acc 3. Range 200/2,000. RoF 12. Shots 30+1(3). ST 10(2-handed). Bulk -3. Recoil 3. 5 lbs. (0.5 lbs.); $1,200.

Rifle: 6d+0 pi. Acc 4+2. Range 1,000/4,000. RoF 12. Shots 30+1(3). ST 11(2-handed). Bulk -4. Recoil 3. 10 lbs. (1 lbs.); $1,200.

Shotgun: 1d+1 pi. Acc 3. Range 50/125. RoF 3x9. Shots 6(3i). ST 10(2-handed). Bulk -5. Recoil 1. 8 lbs. (0.8 lbs.); $1,000.

For TL4-6: halve damage and Acc; quarter range; RoF 1; drop shots to 1(20). Reduce recoil by 1. Double weight, and halve cost.

For TL9+: Ultra-Tech guns are already simplified. It's only during historical periods that we have overly complicated and differentiated shootey-thingeys.

Note: I understand that gun porn afficionados are part of the GURPS audience. It's just no longer worth my time to remember the miniscule differences between "Revolver, .38," "Snub Revolver, .38," and "Holdout Pistol, .380." To give an example just in the core books.

If I ever decide to run a gritty, historical military/police ops campaign, I will pay more attention to the specific guns. But sometimes, I just want to run a modern urban fantasy campaign... or a superhero campaign... or a small town police procedural.

And since others might want the same, I thought you might appreciate having a single, ultra-simple list of guns.
Not bad; the only thing I might do is make an SMG either 3d pi+ or 4d pi, since the longer barrel does add some velocity. Not usually more than +1 or +2 points, but you seem to be going with big differences that matter (3d, 6d, etc). You could also safely make the shotgun buckshot at 2d pi, for ease of use.
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Old 06-10-2011, 04:40 PM   #3
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Default Re: Simpler Guns

Id lump TL 6 in with 7-8 instead of 4-5. TL 6 is WWI-WW2-Pulp etc, so you have your sundry automatics and SMGs and things
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Old 06-10-2011, 05:16 PM   #4
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What the heck is that rifle? A sniper carbine firing a full power round. Is that even possible? It seems to be trying to split the difference between a number of completely unrelated types of rifles.

I say divide it into two easy to identify weapons:

Assault Rifle (M16, AK-47):
5d+0 pi. Acc 5. Range 500/3,000. RoF 12. Shots 30+1(3). ST 11(2-handed). Bulk -4. Recoil 3. 10 lbs. (1 lbs.); $800

Sniper Rifle (or Hunting Rifle or Marksman's Rifle):
7d+0 pi. Acc 6+3. Range 1,000/4,000. RoF 1. Shots 10+1(3). ST 11B(2-handed). Bulk -5. Recoil 3. 13 lbs. (.5 lbs.); $3000.

Quote:
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You could also safely make the shotgun buckshot at 2d pi, for ease of use.
That's a huge jump in power for no real increase in simplicity.
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Old 06-10-2011, 05:27 PM   #5
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Default Re: Simpler Guns

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Originally Posted by lexington View Post
Sniper Rifle (or Hunting Rifle or Marksman's Rifle):
7d+0 pi. Acc 6+3. Range 1,000/4,000. RoF 1. Shots 10+1(3). ST 11B(2-handed). Bulk -5. Recoil 3. 13 lbs. (.5 lbs.); $3000.
Without the scope and with a lower Acc and much lower cost, this could also apply to most military rifles through WWII (and quite a few since then). Shots will vary a bit, though.
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Old 06-10-2011, 05:29 PM   #6
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Default Re: Simpler Guns

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Originally Posted by DouglasCole View Post
You could also safely make the shotgun buckshot at 2d pi, for ease of use.
That doesn't really make it easier though. Shotguns tend to score multiple hits and if you only need to roll one die for each you can roll them all together, but if each hit is multiple dice, you need to roll them each individually.
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Old 06-10-2011, 11:08 PM   #7
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Thanks, looks good with a quick once over. I did the same thing with BRP, just changed the ammo capacity per the real world weapon.
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Old 06-10-2011, 04:46 PM   #8
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Originally Posted by seasong View Post
For TL4-6: halve damage and Acc; quarter range; RoF 1; drop shots to 1(20). Reduce recoil by 1. Double weight, and halve cost.
I don't think I'd apply these modifiers to most TL6 (smokeless powder) weapons. Weapons like the Colt M1911A1, Luger, Mauser 98k and BAR were all invented during TL6 and certainly don't suffer these kind of performance declines. Even Old West weapons performed better than the above modifiers suggest.
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Old 06-10-2011, 05:22 PM   #9
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Default Re: Simpler Guns

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And since others might want the same, I thought you might appreciate having a single, ultra-simple list of guns.
Excellent. Thanks mate. This could be very useful in a Cthulhu, Zombie or other kinda-realistic, but not-firearm-centered world.
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Old 06-10-2011, 05:29 PM   #10
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Excellent. Thanks mate. This could be very useful in a Cthulhu, Zombie or other kinda-realistic, but not-firearm-centered world.
The list gives me fond Traveller memories ;)
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