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Old 05-04-2011, 08:50 PM   #1
dgrm4
 
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Default Gurps is still AWESOME

I haven't posted here in a while...I have been trying to learn Pathfinder rules enough to run a game. As I learn that game I am also learning how flexible and awesome Gurps really is. Let me just say this....hexagons are the WAY TO GO! NO DOUBT.

Anyhow, Pathfinder is very good in a lot of ways, but Gurps is Awesome in the amazing options you have to indeed build your own game one optional rule at a time.
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Old 05-04-2011, 10:41 PM   #2
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Default Re: Gurps is still AWESOME

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Originally Posted by dgrm4 View Post
I haven't posted here in a while...I have been trying to learn Pathfinder rules enough to run a game. As I learn that game I am also learning how flexible and awesome Gurps really is. Let me just say this....hexagons are the WAY TO GO! NO DOUBT.

Anyhow, Pathfinder is very good in a lot of ways, but Gurps is Awesome in the amazing options you have to indeed build your own game one optional rule at a time.
Once they added skills to D&D with 3.x / 3.5, I wondered why anyone would play that over just playing GURPS. But apparently there's still some allure to the d20 system. To each their own. :)
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Old 05-05-2011, 12:14 AM   #3
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Default Re: Gurps is still AWESOME

Quote:
Originally Posted by dgrm4 View Post
I haven't posted here in a while...I have been trying to learn Pathfinder rules enough to run a game. As I learn that game I am also learning how flexible and awesome Gurps really is. Let me just say this....hexagons are the WAY TO GO! NO DOUBT.

Anyhow, Pathfinder is very good in a lot of ways, but Gurps is Awesome in the amazing options you have to indeed build your own game one optional rule at a time.
Wow! I'm in the exact same boat. Never played d20/D&D 3 or newer. Only played GURPS since well before AD&D 2nd Ed. came out.

I picked up Pathfinder's core book, the first Bestiary, and one of the adventure path's first books and am trying to teach myself the game so when I move I can get in with another group.

Went to a good-sized hobby shop in Florida chalk full of gamers and only 1 was a GURPS player. I am very outgoing and talked to maybe 15 people all with separate groups of people around, so I think I hit about everyone there.

Time to learn Pathfinder so I can infiltrate the gamers and poison them with GURPS! XD
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Old 05-05-2011, 12:22 AM   #4
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Default Re: Gurps is still AWESOME

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Originally Posted by Stripe View Post
Went to a good-sized hobby shop in Florida chalk full of gamers and only 1 was a GURPS player. I am very outgoing and talked to maybe 15 people all with separate groups of people around, so I think I hit about everyone there.
You know, I hear this sort of thing all the time. I've never done things that way. I hand around a list of campaign I might be interested in running, and invite people to pick the ones that sound good, and then I run a couple that are popular. But I don't offer just one system (well, lot of GURPS!), and I don't think my players tend to choose on the basis of system. I'm just saying, "Here's what I want to do and what settings I want to explore; tell me which ones you think are cool." And as far as I can tell, my players are generally willing to try out a new system if the campaign sounds fun.

I'm wondering how much of the lack of interest in GURPS is that people are set in their habits and not willing to try anything they haven't already played, and how much is that they're hearing, "Well, I want to run this game called GURPS, and I'll come up with a campaign idea when I get players signed up"? Do these D&D loyalists turn down specific cool campaign ideas purely because they aren't D&D?

Bill Stoddard
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Old 05-05-2011, 01:12 AM   #5
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Default Re: Gurps is still AWESOME

I think a lot of gamers are more interested in cool (prepackaged) backstory and shiny books than in robust mechanics. Something I tend to hear when I talk to other gamers about GURPS is, "But what is the setting like?" >_<
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Old 05-05-2011, 01:20 AM   #6
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Default Re: Gurps is still AWESOME

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Originally Posted by vierasmarius View Post
I think a lot of gamers are more interested in cool (prepackaged) backstory and shiny books than in robust mechanics. Something I tend to hear when I talk to other gamers about GURPS is, "But what is the setting like?"
"Which one? They've got a bunch!"

I'm currently running a campaign (my second) in Transhuman Space, which I seriously nominate for the absolutely coolest and most interesting gaming setting ever.

Bill Stoddard
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Old 05-05-2011, 01:32 AM   #7
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Default Re: Gurps is still AWESOME

http://www.youtube.com/watch?v=30DN12DR2ac
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Old 05-05-2011, 04:51 AM   #8
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Default Re: Gurps is still AWESOME

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"Which one? They've got a bunch!"

I'm currently running a campaign (my second) in Transhuman Space, which I seriously nominate for the absolutely coolest and most interesting gaming setting ever.
My millage differs Bill :) Monster Hunters is looking rather tasty...
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Old 05-05-2011, 12:09 PM   #9
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Default Re: Gurps is still AWESOME

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Originally Posted by whswhs View Post
I'm currently running a campaign (my second) in Transhuman Space, which I seriously nominate for the absolutely coolest and most interesting gaming setting ever.
I'm seconding that. I bought the system based on that setting alone. Then when I realized I could run modern fantasy with nothing but the core books, I got distracted.
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Old 05-05-2011, 01:15 PM   #10
Not another shrubbery
 
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Default [OT] TS? What?

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Originally Posted by whswhs View Post
I'm currently running a campaign (my second) in Transhuman Space, which I seriously nominate for the absolutely coolest and most interesting gaming setting ever.
An example of a setting I just don't get, although I have some familiarity with the mechanics. I still buy all the books... perhaps out of a misguided sense of loyalty, but I can always find something useful to rationalize my sticking with it.
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