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#1 |
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Join Date: Dec 2007
Location: Brooklyn, NY
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I searched the forum and couldn't find an official answer to my question, so here it is. Energy Reserves and modifiers for both Regeneration and Leech that recharge them are found on p. P119, priced the same as the equivalent versions for FP. You take a Energy Reserve (ER) for each power source (e.g. Psi, Magic, etc.).
So let's say I have multiple ER, maybe ER (Psi) and ER (Magic). Further, say I have Regeneration (Slow) and I want to add ER Recovery (alternatively I have Leech and I want to add Heals ER) to recharge both ER and HP and everything else Regeneration does as normal. Do I take just one added ER Recovery to Regeneration (Slow), like so (option #1): Regeneration (Slow; ER Recovery, +100%) [20]which regenerates both ER (no, I don't believe that's how it works, but just putting it out there), for a total 20 points? Or do I do this (option #2): Regeneration (Slow; ER Recovery, Psi, +100%; ER Recovery, Magic, +100%) [30], for a total 30 points? Or do I have to buy a separate Regeneration for each ER, each modified by a power source, in which case I take ER Only instead, like this (option #3): Regeneration (Slow) [10], for a total 28 points? Note in the above examples I'm using Regeneration (Slow) as a wild advantage where applicable. I didn't read anything that suggested in the ER description that wild Regeneration couldn't regenerate ER. There is something about skills connected to the same power source recharging an ER of that source, but that's it, and that mostly refers to the Recover Energy spell. Also, I did note that the last two options I presented have a very similar point cost: 30 CP vs 28 CP. My personal thought is that option #2 (above) is the right way to do it, and option #3 just feels wrong. In a campaign where power sources can interact (but not negate each other), for instance, option #3 would disallow this: Regeneration (Slow; Magic, -10%; ER Recovery, Psi, +100%) [19]and that seems valid and rules-legal to me (no reason why power sources can't interact, or why mages wouldn't study how to manipulate psionic energies and vice versa, or for that matter custom-made power sources). Thoughts? Just want a RAW, official or semi-official ruling, maybe a page reference from a book or a citation from Kromm or RPK, something like that.
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-JC |
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#2 | |
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Join Date: Aug 2007
Location: Rochester, MN
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Regeneration (Slow) [10]vs: Regeneration (Slow) [10]Vs. two other possible combinations. |
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#3 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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-JC |
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#4 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
What stops a magic-based regeneration from recharging Psionic ER is the GM saying "Magic and psi don't work like that in my game" of course ;) It's an important world design decision.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#5 | |
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Join Date: Aug 2007
Location: Vermont, USA
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"Abilities of that source can also help ... Regeneration can have “ER Recovery” or “ER Only” for the price of “Fatigue Recovery” or “Fatigue Only,” ... " (p. P119, emphasis original). So your original option #3 was valid. You don't need to specify which ER is being recharged because it's implied by the power source. You could also do a complicated Limited Enhancements (p. B111) build: Regeneration (Slow; ER Recovery, Magical (Magical, -10%), +90%; ER Recovery, Psionic (Psionic, -10%), +90%) [28], where the power modifiers mean the enhancements disappear under certain conditions. In a setting where you allow powers to affect each other you could switch the power modifiers around. |
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#6 | |
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Join Date: Aug 2004
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Fortunately, that works out almost the same as Option #2, since each ER enhancement would be +100%, therefore about equivalent to just buying the advantage over again, anyway. There's still no point taking anything less than Fast, though. |
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#7 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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__________________
-JC |
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#8 |
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Join Date: Sep 2004
Location: Canada
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Mmph, I've apparently house-ruled it. Sorry for leading you sideways on that point.
Obviously, having houseruled otherwise, I don't think it would terribly unbalance a game to have the more complicated case (cross Powersource interactions I mean). It just makes things more complicated, which requires more time during play to resolve things on occasion (or more debates after the game).
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#9 |
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Join Date: Aug 2007
Location: Rochester, MN
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Ah! That's right! I remember having this conversation before. The ruling still seems arbitrary, unnecessary, and mind boggling to me...
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#10 |
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Join Date: Dec 2007
Location: Brooklyn, NY
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Me too - I wouldn't have written the rules that way. But so it goes.
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-JC |
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| Tags |
| energy reserve, kromm answer, recharge, regeneration |
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