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#1 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
I'm bringing this up in a separate thread, because the issue desrves being resolved once and for all. What is the maximum level that various *AIs can have? Having no limit results in skill-40 computer generals worth a mere $50k at TL9, so I guess there should be a limit. But what is it? Attribute+Complexity? Attribute+2 regardless of Complexity? Something else? Finding an official answer would be nice, but speculations and logical arguments are welcome too. Thanks in advance! |
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#2 |
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Join Date: Jul 2008
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Something else.
Some skills can be performed at high levels by something that couldn't justify a non-0 IQ score. Others likely can't, though I doubt it's possible to prove that. However, I strongly recommend only using the pricing scheme from UT if you a) just don't care if it makes sense and b) won't allow players to game it in ways that conflict with the setting.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The maximum skill level for a volitional AI should be the same as the maximum skill level for a human with the same IQ and advantages. In a realistic game, treat the human as having the same basic limits as a Complexity 8 volitional AI, and a reasonable mental skill limit is around Complexity*3; physical skill limit is heavily influenced by hardware capabilities and does not easily map to Complexity.
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#4 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#5 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
The limit for skills in an utterly realistic setting might range from Attribute+6 to Attribute+10.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
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#6 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Weird. The rule is classified as harshly realistic.
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#7 | |
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Join Date: Aug 2007
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Real world "Gunnery" computers at TL8 aren't a good example since they don't fire weapons the same way humans do. They're definitely using the Targeting with Active Sensors and I beleive they are also using the Observed Fire and Walking the Burst rules from 3e. The Phalanx computer is definitely watching the outgoing stream of rounds on its' radar and moving the stream until it intersects with the incoming radar blip.
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Fred Brackin |
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#8 | |
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Join Date: Aug 2007
Location: Vermont, USA
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Using the suggested maximum of (TL-7)×5, you get Attr+0 (VH) to Attr+3 (E) at TL9 (10 points), and Attr+4 (VH) to Attr+7 (E) at TL12 (25 points) for skills programmed into the AI. However, the AI could still learn and improve its pre-programmed skill, up to the normal limits of a regular human mind. That's just part of being of sufficient complexity to run a mind. |
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#9 | |
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Join Date: May 2008
Location: CA
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#10 | |
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Join Date: Dec 2007
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| Tags |
| artificial intelligence, skills, ultra-tech |
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