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#1 |
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Join Date: May 2010
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A friend of mine (Mailanka) is putting together this chanbara-based samurai game. He is including the whole shezam of fancy sword fighting rules.
One of them is the Contest of Wills (p. 130 of MA). There is one thing that is confusing us: "If this drives the loser to attack, he has the winner’s margin of victory as a penalty to his attack rolls!" Note the plural, does this penalty apply to all if the loser's attack rolls until the end of the combat? Or just the attack rolls until the end of his next turn? |
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#2 |
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Join Date: Feb 2008
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Maybe the loser gets another will roll if he takes the advantage during a round?
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#3 |
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Join Date: Jun 2006
Location: Spain —Europe
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Interesting question. I'm tilted to think that the effect lasts for a second (in line with, for instance, Shock Penalties). It says "attacks", yes, but it's very possible that it's worded in that way for covering the possibility of the loser attacking with Rapid Strike", or having Extra Attack, etc . . .
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#4 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
I think I'm leaning towards the latter for my game (for thematic purposes), though I'm hoping the hive mind has some additional insights that I might not have considered, or perhaps the author has just been dying to tell us about this (or it was resolved YEARS ago, and I just haven't been paying attention or what have you).
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#5 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Obviously this isn't any sort of official whosiwhatisis, but...
If you lose the contest of wills, the "genre" more or less says that that fight is a foregone conclusion...and you're not going to end up happy. You will likely end up spread out in pieces on the ground, and given samurai anime and movies, possibly in (several) trees. I'd have the penalties from the Contest of Wills last up to something happens to change the loser's morale state. Maybe he rolls a critical on attack or defense, or maybe his opponent rolls a critical MISS. All of a sudden he thinks his destiny isn't quite written yet, and either the penalties just go away, or another Contest of Wills ensues, as they size each other up again. So basically the penalties to skill and other actions are because in your mind, you've already lost. This is self-fulfilling...so I'd make the penalties stick.
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#6 |
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Join Date: Oct 2009
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I really like the idea of a battle with alternating advantages, depending on who won the last contest. It provides a way of simulating the way movie battles often go, with first one and then another person pushing forward, while the other takes all-out defenses and retreats.
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#7 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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You know, that's a really cool take. That means your team mascot or cool mentor can make, say, a leadership or public speaking check to talk you out of your demoralized state, and that's very genre appropriate.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#8 |
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Join Date: Jun 2006
Location: Spain —Europe
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Yes, thinking about it again, extending the duration of the loser's penalty for more than a single round makes much more sense to me.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#9 | |
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Join Date: Sep 2004
Location: Torino, Italy
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Moreover, thematically it seems more appropriate that a demotivated/frightened fighter would stay demotivated for the whole fight. Perhaps you could allow a "recovery roll" on Will after a few turns, though.
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| Tags |
| combat rules, martial arts |
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