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#1 |
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Join Date: Mar 2005
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So I have been kicking some ideas around as I attempt to do some world building and I could use some help coming up with starting points for themed colonies.
Suppose that space travel is relatively easy and cheap, and that groups much smaller than say a planetary government can scrape together enough funds to go out to a frontier planet and set up their own colony along whatever lines the wish to try. (Religious settlements, social and/or political experiments, historical reenactments (of different level of accuracy), and even sub-cultures or fandoms.) What kind of cultures, historical settings, etc, do you think would be likely? Possible? Obvious failures people will try anyway? Charleson Mambo |
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#2 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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You might want to read John Barnes Thousand Cultures novels (starting with A Million Open Doors) which deals with this very topic.
There's also Brett Evill's setting Flat Black. Which you can read about on these forums here, or it's dedicated Wiki. Last edited by sir_pudding; 01-19-2011 at 08:32 PM. |
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#3 |
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Join Date: Jul 2007
Location: West Virginia
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Another type of group will be ethnic reconstructionists. Example: many of the smaller ethic groups in Europe, the Bretons, Catalans, the Frisians, ect, feel their cultures are being driven extinct. Which is pretty much true. If you had cheap space travel, there would be ethnically themed colonies from every continent. These would include colonies from non-endangered cultures you feel endangered.
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Per Ardua Per Astra! Ancora Imparo |
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#4 |
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Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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"Until now in world's history, whenever we've had a dark age, it's been temporary and local. And other parts of the world have been doing fine. And eventually, they help you get out of the dark age. We are now facing a possible dark age which is going to be world-wide and permanent! That's not fun. That's a different thing. But once we have established many worlds, we can do whatever we want as long as we do it one world at a time." — Isaac Asimov, speech at Newark College of Engineering, 1974
We've been doing this sort of thing over in the unofficial Gernsback-2, also known as Fenspace. Here's the "too long, didn't follow the link" version: Taking a look at the sort of people who would want to go into space, we've got the Star Wars fans' colony, the Larry Niven fans' asteroid belt colony, the Babylon 5 fans' space station, the Firefly fans' closely-connected colonies, the Heinlein Society's colonies, and the Trekkies running ships everywhere... and that's just the more famous groups of Fen. It's both logical and fun to assume the people who want to go into space are going to keep being the same people they are now if they actually get a chance to go into space. Somebody's going to try almost anything – some of them won't survive, some of them will thrive beyond their wildest dreams.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. Last edited by robkelk; 01-17-2011 at 06:00 PM. |
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#5 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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Quote:
Or the de facto colonies on a conquered world formed by the conquerors crowding together in their own districts. More interesting is the possibility of a Roman or Habsburg style military colony with land given for military service. By allowing periodic activation, the GM has the possibility of a genre shift from military to pioneering setting.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#6 |
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Join Date: Aug 2005
Location: Portland, Oregon
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A state or corporate sponsored colony would have colonists that suit their patron's needs. This includes survivability and efficiency in producing the desired product among other things.
These can have their own exoticism. The Nexine of Traveller were genetically modified to breathe underwater so that they could mine the local reefs more easily.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#7 |
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Join Date: Jul 2007
Location: West Virginia
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Another theme is the colony formed after a shipwreck or forced landing. It's not a theme chosen by the setlers, but it is a conventional story theme. Think post-apocolyptic crossed with Wild West/Frontier.
Similar to this is the failed of troubled colony that started out as something else but fell apart and the survivors are now putting it back together. Different factions could be fighting as to how to put it back together.
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Per Ardua Per Astra! Ancora Imparo |
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#8 |
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Join Date: Mar 2005
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Thanks for all the replies and sorry for not having replied earlier.
I usually start threads with a very general question so as to leave room for all those juicy tidbits the group mind comes up with, which has hit pay dirt this thread. Now, since Astromancer has hit upon the main conceit of the setting I'm building I'll get to a more specific question. I'm thinking of a planet where a number of different ships have crash landed and the survivors have had to adapt to the local conditions (ie mostly deserts and a need to remain mobile), and where group identity has become a strong social group so each town/territory will have a strong (and easily defined) look. So I think I will go with the cheesy but succinct form of: "Like (easily recognized society/sub-culture but with X and Y changes." Any suggestions? Also the game will be Martial Arts + SciFi, so each group will have their specific Style. (I think I'll start another thread for the campaign specifics.) Charleson Mambo |
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#9 | |
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Join Date: Jun 2006
Location: Earth, mostly
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...a mountainous region where various subalpine city-states have cropped up, like some sort of cross between Shogunate Japan and ancient Greece... ...grassy plains, and a nomadic culture with a common religion, combining Sioux and Bedouin concepts... ...the mind veritably reels!
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If you break the laws of Man, you go to prison. If you break the laws of God, you go to Hell. If you break the laws of Physics, you go to Sweden and receive a Nobel Prize. |
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#10 | |
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Join Date: Jul 2007
Location: West Virginia
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A group of Terraformers might go all "DUNE" and try to reshape the climate and ecology. This could be played as a Utopia/good guy culture or as Fremen-like fanatics, or as a disaster bringing hell in its wake. I like throwing parahumans into a setting like this. Groups of Desert Adapted Parahumans would thrive and from several different types of society. Homo Superior Parahumans with long lifespans might form enclaves of remnant technology, they could be the "Wizard/Elves" of the setting. Groups of Parahumans less adapted to the setting might form interesting cultures to survive. Imagine a Parahuman group created by a decadent Empire to be entertainers, courtesans, and toys. They'd need to sell their talents to live, they could become the settings "Gypsies." The talents and gifts that made them excellent courtesans would make them good at reading people and telling them what they want to know, they very skill a Fortune Teller needs if she or he can't actually read the future.
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Per Ardua Per Astra! Ancora Imparo |
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