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Old 01-10-2011, 07:59 PM   #1
adimar
 
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Default [Spaceships] Warhead system

Hi All.
I have a TL10,SM4 design for a drone space fighter. (HEDM engine).
One of it's distinguishing features is a 3slot modular weapons pod(front section).
I designed a laser pod (2xFixed UV Laser + MHD turbine)
and a torpedo pod (2xLauncher + RF conventional)
I also wanted to design an option to fill the modular section with a single massive bomb (turning the entire craft into a torpedo).
The closest reference I found was the conversion of a launcher to a bomb bay
(tippling weapons load of a launcher).

How would you stat the BOMB system?

Adi
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Old 01-10-2011, 08:02 PM   #2
sir_pudding
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Default Re: [Spaceships] Warhead system

Quote:
Originally Posted by adimar View Post
How would you stat the BOMB system?
Treat it like cargo space, and then figure the statistics of the warhead based on what fits?
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Old 01-10-2011, 09:07 PM   #3
munin
 
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Default Re: [Spaceships] Warhead system

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Originally Posted by sir_pudding View Post
Treat it like cargo space, and then figure the statistics of the warhead based on what fits?
If you calculate it based on warheads, you can fit a 32cm electromagnetic or grav gun warhead in an SM+4 Cargo Bay, which does 6d×8 dDamage.

You could also calculate the damage of a Cargo Bay full of explosives (not packed into a warhead designed to be launched). An SM+4 Cargo Bay holds 0.5 tons, which is 6d×12 dDamage at TL9 (Plastex B, $20K), 6d×15 at TL10 (High-Energy Explosive, $40K), 6d×20 at TL11 and 6d×28 at TL12 (Plasma Explosive, $100K) -- see p. UT88. Explosion dDamage does not scale linearly with number of cargo bays.

Also, just colliding with another ship will do at least 6d×45×(mps) dDamage (see Ramming or Colliding Spacecraft, p. SS61).
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Old 01-10-2011, 09:14 PM   #4
sir_pudding
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Default Re: [Spaceships] Warhead system

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Originally Posted by munin View Post
Also, just colliding with another ship will do at least 6d×45×(mps) dDamage (see Ramming or Colliding Spacecraft, p. SS61).
Yeah, Kinetic Kill is almost always going to be better than a non-nuke payload. On the other hand you should be able to fit a pretty big nuke or antimatter warhead in there.
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Old 01-11-2011, 03:33 AM   #5
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Default Re: [Spaceships] Warhead system

3 SM+4 modules as cargo give 1.5 tons, which would let you fit a 56cm bomb, thats 6dx140. Given that a dedicated SM+4 missile does 6dx240-280, that seems pretty good to me.
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Old 01-11-2011, 03:44 AM   #6
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Default Re: [Spaceships] Warhead system

No, wait my bad, 6dx14 and 6dx24-28 respectively. looking at the old damage table. Yeah the collision is going to do the most damage no matter what you load up with.
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