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#1 |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Low-Tech says shoes are "DR 1. $40, 2 lbs." and boots are " DR 2. $80, 3 lbs."
But if you try to recreate shoes and boots using the armor rules, they don't come out right - they're generally too light and too cheap and/or not sturdy enough. Maybe the DR values are for the underside only, and the rest is non-armoring light leather, but then they still come out too light and cheap. I was trying to recreate an outfit to match this image of a conquistador with the (apparently) leather knee-boots. The boots are clearly functional (riding, walking), but probably also provide some protection to the shins and knees, being used somewhat like chaps to protect against light brush. So, how to stat them up? What little house rule would make things line up?
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Demi Benson |
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#2 |
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Join Date: Sep 2004
Location: Canada
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There's errata, most if not all of the clothing needs to have twice the listed weights.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#3 | |
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Join Date: Sep 2004
Location: Torino, Italy
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Quote:
In any case, boots will still be significantly inferior to comparable "feet armor" built using the table. E.g. Layered medium leather for RD 3 to the feet is $22, 2.6 lbs. For RD 2 it's $12, 1.5lbs. I actually thought that these weights and costs were meant to replace the Boots from the Basic set... I don't think many PC will spend $80 to get RD2 boots which weighs 3 or 6 lbs, when for $60 and 2.8lbs you can have Heavy Layered Cloth "boots" which grant RD 4. Or you can buy sollerets for $90 which grant the same RD and weigh only 2.4 lbs... (segmented plate). I don't think boots should be heavier than sollerets. Or perhaps, foot armor is just armor, e.g. it protects the upper side of your feet, but you still need proper shoes/boots to walk comfortably? E.g. you need to pay the cost and weight of boots in addition to those of feet armor? This should be made clear because boots are quite significant on a character's Encumbrance.
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#4 |
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Join Date: Nov 2008
Location: Florida
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Clothing weights need to be doubled but not shoe weights... in fact clothing weights are not suppose to include the weight of shoes despite what it says in LT.
When I build shoes, I add 1 or 2 DR to 50% of the foot to represent the sole... boots can also include some coverage for the shin. But even then the area % for feet is a bit small (it has the same % as hands), and probably should be increased to 15-20%. |
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#5 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
I can't find a weight for Light Leather and I think that the clothing examples that have DR are supposed to be somewhere between Light Leather and Medium Leather, giving DR 1 against everything. If Light Leather is listed, but not given a weight, that ought to be errata. If the weight is not listed on the table and not in the text where Light Leather is given stats, that's not good organisation. The argument that Light Leather doesn't make for good armour is irrelevant. Someone might desire to stat up a full-body suit of light leather for a fetishist at Low-Tech. Or any number of other uses.
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#6 |
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Join Date: Mar 2006
Location: Iceland*
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As for Shoes and Boots specifically, what's the problem?
Shoes protect 10% of the body and thus would weight even less than 2 lbs. using the armour design system. Most of it seems to be support for the foot and suchlike. Boots provide minimal protection for the lower leg, but it's not noted how much. If it's about as much material as for the Foot, the weight fits if you use Layered Leather, Light.
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#7 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Low-Tech clothing had to remain consistent with the clothing in High-Tech. That's why there is a DR inconsistency. If High-Tech was rewriten then all leather clothing/protective gear will be treated as light leather and get DR 1 vs cut only, which, I agree would include most light damage including abrasions etc.
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#8 | |
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Join Date: Sep 2004
Location: Torino, Italy
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Quote:
"How Low Tech was actually supposed to be, if not for consistancy and pagecount concerns"
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#9 | |
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Join Date: Jun 2006
Location: Spain —Europe
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Quote:
But really, a full-fledged article with Dan's comments about GURPS Low-Tech armor and clothing . . . in GURPS Low-Tech would be valuable, and even actually needed.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#10 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
If we want to design custom clothing made from it, one that happens to protect from abrasions, it would be nice to have a base weight to plug into the percentages of the body in the armour section.
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