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#1 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
Probably the easiest solution to resolving many paradoxes emerging due to FTL technologies in Space/Spaceships is to simply ditch relativity. However, this cannot pass without consequences. So . . . this leaves some holes to be patched. Here are some that I figured out:
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#2 |
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Join Date: Aug 2004
Location: traveller
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Orbits mostly decay due to drag from the atmosphere, however tenuous. Stellar wind pressure and other subtle effects (e.g., Yarkovsky) accumulate over long (~Myr) timeframes to shift orbits around. So far as I know, these dominate any relativistic effects.
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#3 |
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Join Date: Mar 2005
Location: The deep dark haunted woods
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Ditch relativity and what you have left is what is called "Classical" physics - i.e. what they used to think before Einstein showed up. I suggest you look up GURPS Steampunk, which has a section devoted to Classical physics and it's dearest child, the luminiferous ether.
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"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
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#4 |
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Join Date: May 2008
Location: CA
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You can ditch one single aspect of relativity (the no special frames of reference one) and still have the normal stuff that relativity gives you but also have FTL via a non-relativity-sensitive hyperspace type thing.
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#5 |
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Join Date: Aug 2004
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GURPS Lensman (Well, the Lensman stories) had stats for a relativity bypass. 100% real world workable IF repeat IF you can separate mass from inertia.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#6 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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If I remember correctly, this wasn't exactly the case. What will be the end velocity of an inertialess object (1kg, but actually 0 for purposes of inertia) that gets hit by a 1k object that moved at 1ms^-1? (Assuming completely rigid objects.)
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#7 | ||||||
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Join Date: May 2005
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Since relativity is the true depiction of what actually goes on in our Universe, a universe without relativity would need completely different fundamental physics (i.e. quantum field theory) tuned to give the same "classical" effects. But that's okay, since quantum field theory is pretty much offstage in any game (while relativistic effects can be quite important).
To get a self-consistent classical nonrelativistic world, you pretty much just need to add one thing: a luminiferous ether. For the points you mentioned: Quote:
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Well, it means a complete rewrite of the laws of quantum mechanics as well. You're basically replacing the existing laws of nature with a completely different set that gives some of the same classical effects, and you have some freedom to choose which ones to mimic. For instance: do nuclear reactions exist in your universe? Maybe, maybe not, or maybe there are completely different reactions in their place; the underlying mechanisms would be different. Without E=mc^2 they would not be associated with a change in the "rest mass" of the constituents. Antimatter and total conversion make no particular sense without relativity. Etc. TeV |
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#8 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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You can get something sort of like black holes, in a weird way, from an etheric physics. Ether is considered to be a medium in which electromagnetic waves propagate. But those waves are purely transverse, with no longitudinal component. That means that ether acts not like a fluid, not even like a crystal, but as something that is to a crystal what a crystal is to a gas: a hyperrigid medium.
Well, can you create defects in that medium? Such a defect would be a perfect insulator for electromagnetic radiation. Perhaps, in fact, the observed universe is contained in a vast sphere of ether, one that is floating through infinite space, surrounded by etheric voids. Elsewhere there may be other spheres. But unless ours collides with one (likely producing temporary liquefaction of the ether!), we can never see them, because light itself cannot cross into the void. Quote:
Failing that, we're back to Kelvin: the life of the sun is limited to tens of millions of years. (Though Kelvin might have underestimated; if I recall correctly, the interior heat of the earth comes 40% from radioactive decay in the mantle, and 60% from heat of crystallization of the solid core, so the Earth could have had interior heat sources for at least hundreds of millions of years. Even so, you'd have a much younger solar system, and a much closer doom. Cue the final images of the Time Traveller's voyage.) Bill Stoddard |
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#9 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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OK, so I see at least three branches that represent directions this thread could go. As far as I understand, these are:
I'm really interested in option II. I do not care about gravitational time dilation (if black holes don't have an infinite fall time, so be it). I think velocity-based time dilation is mostly irrelevant if STL ships never reach velocities anywhere near c, while FTL ones use hyperspace or jumps, i.e. they don't actually accelerate to nor past c in the conventional sense. |
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#10 |
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Join Date: Dec 2007
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...sure it can. If it doesn't it is no longer the easiest solution.
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| Tags |
| ftl, relativity, space, spaceships |
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