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Old 10-25-2010, 02:37 PM   #1
Anders
 
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Default [DF] Building a new cleric

Has anyone built new kinds of clerics, like the ones listed in DF:7? Are there any spells that should always be part of the spell list? About how many spells at each PI-level? Etc.
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Old 10-25-2010, 02:47 PM   #2
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Default Re: [DF] Building a new cleric

Recover Energy. Absolutely vital for any spell caster using the standard spells, never ever miss it.

MOre in general, you might find Thaumatology: Magical Styles useful as it basically discusses this in great detail. They start in context of wizardly magic, but most of it is directly applicable to clerical magic.
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Old 10-25-2010, 03:37 PM   #3
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Default Re: [DF] Building a new cleric

Most of the holy spell lists include various healing spells, which is sort of the raison d'etre of clerics, so I'd say those are pretty critical. Most have some kind of buffs, divinations, and spiritual warfare spells as well, plus a handful of spells relevant to the deity's sphere of influence.

As for number of spells per PI level, it varies quite a bit, as do the levels at which different spells show up. I'd say that roughly 25 per level for PI1-4, 15 for PI5, and 5 for PI6 is about average.
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Old 10-26-2010, 06:05 PM   #4
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Default Re: [DF] Building a new cleric

don't forget to stop by necromancy and get banish- if the priest can't send the demon wence it came but the wizard can it will be very embarrassing for the priest.
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