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#1 |
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Join Date: Jan 2010
Location: Los Angeles County
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From this thread.
People are saying that doing full swing damage when you parry an unarmed attack is to much, and I agree. My thought was base damage on thrust for all weapons and use the "Long Weapons in Close Combat" penalty from MA117 on the weapon skill roll to inflict damage. How does that sound? |
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#2 |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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Sounds fine - I would only apply the Close Combat penalty if the attacker spent the whole round in Close Combat, though. An incoming Slam attack, for example, allows plenty of initial room to bring the parrying weapon to bear.
For damage, we've had good results just with half damage on a parry, but thrust might make even more sense. Main thing is to have something quick to calculate.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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#3 |
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Join Date: Oct 2007
Location: Vermont
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Sounds good to me too, you don't really use the leverage of your weapon when you parry.
I would note that the damage type should be as though swung, though (e.g. Spears only do crushing when parrying an unarmed attack, swords do cutting and not impaling, etc... if you want to stab an incoming fist you must Stop Hit), just to avoid silliness.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#5 |
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Join Date: Apr 2005
Location: France
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I would say that it all depends on the player's description.
GM: He tries to punch your jaws.Rules as they are written: full swing damage. GM: He tries to punch your jaws.Half damage or, best, the very good idea of The Benj: Agressive Parry rule, but with cutting damage. |
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#6 | |
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Join Date: Jul 2008
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Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#7 | |
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Join Date: Apr 2005
Location: France
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Quote:
But my purpose was also to show that full swing damage while parying is not completely stupid. There are some situations where it sounds very realistic. Another example that happened in one of my games: I (GM): The wolf jump on you to bite your throat.I used the parry rules as they are written for this situation (parry - the wolf was attacking -, attack roll and, then, normal damage - but thrusting/impaling one, this time). |
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#8 |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Simpler rule that I've used for over a decade: Parries do half damage to parried limbs.
Note this still makes half-ogres doing 5d (2) cut horrifically nasty, but you shouldn't punch people like that in the first place.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#9 | |
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Join Date: Jul 2008
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Quote:
Not all unarmed attacks are limb-based...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#10 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Quote:
Okay, try this: "When using the Parrying Unarmed Attacks rules (p. B whatever it is), use swing damage, halved."
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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| Tags |
| martial arts, parry |
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