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#1 |
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Join Date: Sep 2004
Location: Canada
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EDIT May 31, 2011:
The combined Low Tech file, including armor, weapons, and misc: http://www.motoslave.net/gcarepo/view.php?pkgid=94 My Big List of Armor file is up here: http://www.motoslave.net/gcarepo/view.php?pkgid=74 Eric's Smart Location-Generating Armor File is up here: http://www.motoslave.net/gcarepo/view.php?pkgid=75 I've written a little perl script and some feeder files to generate armor according to the tables in Low Tech. They currently do not get colorful location-specific names (no haubergons, no pauldrons) nor respect the guidelines about what locations would be plausibly covered by which type of material. Instead, it generates one item per combination of hit location (from p 102) and material (from pp 111-112). This means that there is a separate item listed for Arms and for shoulders and for upper arms and for elbows and for lower arms. A veritable wealth of procedurally generated options and I TOTALLY understand why SJG didn't print these in the book. Ye frickin gods. 646 individual items of equipment, not counting the helmet variations and whatnot. So yes, you too can have "Cane (Groin)" or "Mail, Fine (Elbows)". I am open to suggestions on better ways to name these, but I don't think there's much we can do before we start splitting away from the tables. They are being put into groups to help people filter through the crapton of options. EDIT: Aaaaand I meant to post this in the GCA forum. Um. Yeah. So next time a mod comes by, this can probably be relocated. :/
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 05-31-2011 at 10:18 AM. |
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#2 |
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Join Date: Aug 2004
Location: Hannover - Germany
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I havent really looked into it yet, but wouldnt it be easier to implemnt this in GCA the way it was published, as raw materials and a set of modifiers to account for hitlocations and other stuff?
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#3 | |
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Join Date: Sep 2004
Location: Canada
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As far as I know, also, the field that tells GCA which hit location your armor is for doesn't take modifiers at the moment, and the entire armor/DR/hitlocation system is being rewritten so I don't expect a minor patch for that before that major patch. Long story short - this is a field-expedient solution.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#4 |
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Join Date: Aug 2004
Location: Hannover - Germany
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To bad, seemed like a nice and elegant solution, the renaming Problem could be circumvented with the _new_item approach, that also lets one fill the location field via a dialog. But it seems like we have to wait for Armin to implement some changes before Low Tech armor will work nicely.
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#5 | ||
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
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Still, a complete list isn't necessarily a bad approach either. The final version of the data file may have both, provided Bruno keeps going with the individual pieces.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 10-17-2010 at 03:59 PM. |
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#6 |
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Join Date: Sep 2004
Location: Canada
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Heck, GCA doesn't handle "front" or "back" very gracefully at the moment either.
And no, I hadn't thought of the Front/Back because it wasn't on the two big tables :D I can modify my little perl script to spit those out too, though. A whopping 1938 different versions of ... stuff... if we do that. Since it's not on the two big tables, it might be an idea to make it a modifier? I don't mind spitting it out, I'm just wondering about information overload for folks. I've got the shields and helmets by the way - the shields is just a straight dump of the table into GCA format with some notes, the helmets are, again, procedurally generated so you can totally have a plate coif or a straw greathelm if your GM doesn't care. Cloth, Padded incidentally corresponds neatly to that padding mentioned in all the helmet entries, for folks who want padding. It's up on the Repository, current version does NOT include Front/Back variations: http://www.motoslave.net/gcarepo/view.php?pkgid=74
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#7 |
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Join Date: Sep 2004
Location: Canada
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Updated the first page of the thread with links to Eric's GDF and both of my GDFs.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#8 |
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Join Date: Jun 2006
Location: Spain —Europe
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Thank you for doing this, Bruno.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#9 |
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Join Date: Sep 2004
Location: Canada
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I thought I'd replied to this earlier, but it looks like I never hit send. Oops!
My motives are not all altruistic - I'm writing them up for myself and my gaming group :) But if I'm already doing the work, I don't see why someone else should have to do it over again, so you are all very welcome to benefit from my own selfishness ;) Speaking of which, I've started on the armor quality modifiers too. Eric, where's the latest version of your file? The only one I can find, on the Repository, doesn't have the helmets.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#10 | |
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Join Date: Jun 2006
Location: Spain —Europe
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...Thank you Bruno for sharing this ;)
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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| Tags |
| gca, low-tech |
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