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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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How would things change if you introduced gunpowder into the DF world? Which of the professions would be likely to use gunpowder weapons? What are the consequences of using a lot of gunpowder underground - IIRC, they gave off quite a lot of smoke?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#2 |
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Join Date: Aug 2004
Location: Austin, TX
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I'm toying with letting Scholars and Alchemists use gunpowder weapons, though I don't know how helpful that would be. Flintlock weapons really aren't that much different than or superior to crossbows in the context of most DF weapons. Caplock revolvers would be a different story.
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#3 | |
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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Quote:
Guns don't become really deadly personal-combat weapons until TL 5 or so. Until then, they're fantastic for massed volleys and decent backup weapons, but not really suitable as a DF character's primary offense. Of course, isn't that pretty much how they were used historically anyway? |
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#4 |
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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They give off a lot of smoke compared to a modern firearm, but the smoke from a single person firing a pistol (or even a musket) once every 30 seconds or so probably isn't going to be enough to obscure even a single square.
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#5 | |
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Join Date: Aug 2004
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From that experience, guns aren't that important to the story unless you bring in lots of them or allow repeating varieties. At DF tech levels you can't justify much better gunnes than the ones historically seen in the 12th century. And those come with so many inherent restrictions on them they aren't all that playable. An enemy wizard knows Ignite Fire and Throw Spell and kknows how gunpower operates. Your powder horn ignites from his thrown ignite fire. You go boom. Even if you don't die, you'r precious powder supply is gone and you are effectively out of the gunslinging business. Water Jet does seriously affect you buddy.
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#6 |
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Join Date: Aug 2004
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The advantage of Ignite Fire and Thrown Spell here is you do not have to HIT a target. The point of casting the spell, for range purposes starts where the thrown spell hits. If you hit a couple of yards away, you're a couple of points penalized on the Ignite Fire spell. If skill 16 a -3 range is 13-. No resistance issues here if the powder holder is flammable, just pay the proper Fatigue to be able to ignite it..
Fire proof horn? Yawn. Ok -5 to target the spell on the powder inside the horn because I can't see the powder itself through the horn. For that maybe hitting the horn with the THrow Spell becomes important. The energy cost to ignite gunpowder shouldn't be an issue at skilll 15+.
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#7 |
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Join Date: Aug 2004
Location: Columbia, Maryland
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The workaround is, of course, to make the black powder magical black powder. Magical black powder is impervious to magically created fires. While I haven't looked through GURPS books to find the rule for doing it, this is GURPS, so I'm sure there is a way.
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#8 | |
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Join Date: Aug 2004
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I'd suggest for cost considerations an alchemical concoction that you pour into the powder and dry in the manufacturing process. A spell has a duration probloem and enchantment could put the cost of a shot higher than the ball could reach.
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#9 |
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Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Swashbuckler + a brace of caplock revolvers = a truly awesome character
__________________
"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
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#10 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Quote:
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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| Tags |
| dungeon fantasy, gunpowder |
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