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#1 |
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Join Date: Mar 2008
Location: Northern Virginia, USA
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Basic has iron shields. Double weight and cost and HP, +3 DR.
Dungeon Fantasy calls them dwarven shields, and also adds +1 to their shield bash damage. Cumulative with +1 for a spike if you have one. Martial Arts says that you can sharpen the edge of a metal shield and use it for swing-2 cutting damage. So if you're using both DF and MA, and you sharpen the edge of a dwarven shield, does that swing-2 cutting damage get +1 for bashing with a dwarven shield? Or does only the traditional crushing kind of shield bash get +1 from a dwarven shield? Also, if a metal shield has both a sharp edge and a spike, and you hit with the edge for cutting damage, do you get +1 for the spike? (I think the answer to this one is obvious, but I figured I'd ask it just for completeness.) Thanks. |
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#2 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Quote:
No. You're correct, the answer is obvious. ;-) |
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#3 |
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Join Date: Dec 2009
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#4 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Ah, then I retract my earlier statement.
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#5 |
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Join Date: Jun 2006
Location: On the road again...
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On a tangent, what effect does other metals have on shield? For example: Bronze, TL3/4 Steel, higher-quality TL5/6 Steel, or TL7+ Titanium Steel alloy?
This isn't counting the thick aluminum garbage can lid as an improvised buckler...
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#6 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
Note that the weird Basic Set idea that bronze is softer somehow than iron (it isn't) is also corrected in Low Tech.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#7 |
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Join Date: Aug 2004
Location: Austin, TX
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And Orichalcum is 1/3 the weight of bronze, so Orichalcum shields weigh 2/3rds as much as normal (x2 for metal, 1/3 for orichalcum).
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#8 | |
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Join Date: Jul 2006
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Quote:
If Orichalcum weighs 1/3 of metal (for the same amount of protection), then it cannot suddenly weigh 2/3 because it is metal. I know that DF1 says that Orichalcum shield weighs 2/3 of a normal shield. But Orichalcum already weighs 1/3 of normal metal. So you cannot put in another *2 modifier in there. I think you want that *2 modifier to come along because metal shields weigh twice as much as wood. But wood has never entered the equation here. So following that logic Orichalcum shields should only weigh 1/3 of a normal metal shield. Does anyone know (or can figure out) why an Orichalcum shield is so heavy? (Orichalcum armor follows the above mentioned rule of 1/3 weight but same DR). It seems there is a breech in consistency there. (Also, I believe this has been discussed before but I could not find the relevant thread) |
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#9 | ||
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Join Date: Mar 2008
Location: Dallas, TX
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#10 | |
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Join Date: Aug 2004
Location: Austin, TX
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Quote:
Boring old algebraic properties say that orichalcum shields weigh 2/3rds as much as (normal) wood shields. |
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