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#1 |
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Join Date: Feb 2010
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Ok my wife and I just bought the game and were playing it tonight... (haven't played in 5 years, glad to be back)... and a question we can't seem to resolve came up.
The Elf Race card says "+1 to Run Away", and the Halfling Race card says "-1 to Run Away". What exactly does this mean? I interpreted it to mean that the Elf can roll a 4, 5, or 6 to successfully run away, whereas the Halfling must roll only a 6 to run away. But my wife doesn't think that makes sense. So what is the true calculation on this? are we way off base? Thanks, can't wait to get an answer. Love Munckin, Thanks Steve! |
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#2 |
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Join Date: Jan 2007
Location: Wichita, KS (Soon to move back to Lincoln, NE)
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You're correct. Normally you need a 5 or 6 to run away. An easy way to think of this is ignore the + and - 1 and roll the die. After the die is rolled look at the modifier. If you rolled a 4 and are an Elf take 4+1 you get 5, success. Now if you roll a 5 as a Halfling take 5-1 you get 4, failure and bad stuff. Hope that helps. In more simple terms the + or - is what you add or subtract from your run away roll. It took me a bit to rationalize that as well. Also note that modifiers are stackable. If you're a half-breed Elf/Halfling then the +1 and -1 cancel out. If you are a 1/3 Breed Elf/Gnome/Halfling you're at -1. Items (such as Boots of Running Really Fast), and monsters (such as Snails on Speed) also modify run away rolls.
Last edited by Jarlaxle; 02-16-2010 at 11:27 PM. |
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#3 | ||
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Join Date: Aug 2004
Location: Macungie, PA
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#4 | |
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Join Date: Jan 2007
Location: Wichita, KS (Soon to move back to Lincoln, NE)
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#5 | |
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Join Date: Aug 2004
Location: Macungie, PA
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#6 | |
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Join Date: Jan 2007
Location: Wichita, KS (Soon to move back to Lincoln, NE)
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#7 | |
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Join Date: Aug 2004
Location: Macungie, PA
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Bear in mind that a second bonus or penalty, like that from an Item, would still stack with the Race advantages/disadvantages. |
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#8 |
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Join Date: Aug 2008
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hm... i would say, an elf-halfling would run faster, then elf-halfling-gnome, just because there is less elves and more shortlegged genes:)
and i would understand, why a feline-elf would run even faster, then usual felines or elves... they may have different running trainings and halfbred may practice both... and a gnome-halfling may become twice slow, because it is now half a gnome, not half a human =D anyway it is not obvious, that you should not use same advantages and disadvantages.. i can use both warior's and cleric's "discard for a bonus" ability... why can't i stack +1 to run away of both races?... it doesn't make a feline-elf overpowerful and it does not let you have advantages of a gnome for free, if you are already a halfling.... and it is the easy way to stack bonuses... we want Munckin to be simple easy... yes, i see it, as an official rulling, but maybe it is not too late to change the ruling?... |
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