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#1 |
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Join Date: Nov 2006
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I am wondering what people think about the idea of having "good" gods feud with each other. This means that there would be open hostility between people serving different gods. For instance, Hera and Zeus could be the feuding gods. In some ways this could set up some interesting adventure scenarios. Say a groups of PCs serving Zeus could be summoned to retrieve an artifact secured in a dungeon by an evil lich and then a rival group serving Hera could try to stop them or take the artifact for themselves. Both groups would feel they are in the right and most of society would respect both groups but they would actively try to defeat each other. What do you think? Is this too complex for DF? Thanks.
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#2 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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If a worshiper of X can't adventure with worshipers of Y then it's too complex for DF. If it's just background fluff for quests, then it's not.
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#3 | |
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Join Date: Aug 2004
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Quote:
I don't think player characters being banned was the OPs topic. Even in those olde games of the advancing delvings and the Drachens where Paladins and Assassins were explicitly forbidden, you had parties with both. No such rules in the DF RAW. I think he;s asking the more general question of whether Godly Factionalisms and PC politicking you'd expect to see in rock paper scissors type undeath LARPS are compatible with DF type games. My answer to that is 'probably', depends on the players in the game group.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#4 |
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Join Date: Dec 2007
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Yes, there's no problem with the gods feuding, particularly when they have no significant external threat to unite them. Besides, they're holy, not good.
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#5 |
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Banned
Join Date: Mar 2005
Location: Athens, GA
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I'd think there's room for a OneGod who is good but won't accept any pagan gods regardless of alignment/whatever you call it.
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#6 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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If "the gods" are a verifiable truth (in the sense that worshipers get measurable powers that no one else gets), I'd think most religions would either accept other gods at face value, or consider them evil. Maybe not obviously evil (evil's sneaky like that).
You could go so far as to have the clerics of two "good" gods detect one another with Detect Evil spells. Philosophical exploration of moral relativism isn't what most people play DF for, though. Edit (actually answering the question): In a traditional DF setting, I would avoid having two "good" gods in full conflict. They might be at odds with one another, though. A good analogy would be heads of different government agencies clashing over jurisdiction.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 02-08-2010 at 07:21 PM. |
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#7 |
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Join Date: Jul 2007
Location: One Mile Up
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Depends on your DF group. Some people go for broke when they want to have Good Vs Evil at all, some can handle a little moral ambiguity with their door-kicking and loot-taking. IMHO a two-sided conflict between opposed Good DF Clerics and paladins sounds violencetastic, with no Resistance to each other's powers, no undead to take the punishment for you, and lots of nice guy spells like Armor, Resist Pain, and Major Healing to keep the fight going through through some brutal injuries.
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#8 |
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Join Date: Jan 2010
Location: The armpit of the Icegiant, Sweden
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I never felt a terrible need to have a divine conflict at all, since there are lots of lower-level conflicts to set things up, and neither for my guys to be "good" as long as their gods deliver them asskicking powers.
Having conflict within the party at more than squabbling level feels less than optimal in dungeon fantasy, however. Taken in the most simplistic vein, RuneQuest/Glorantha had a scheme I've seen elsewhere and which seems to work: there are various ranges of gods who might be at each others throats and have various conflicts, and then there are, basically, anti-gods which can cause the other gods to pause and pummel them, because they (Chaos, in RQ) want to break down everything and destroy everything. In that Greek setting you keep talking about, for instance, Ares and Athena might have fundamentally different perceptions of war and be at odds, but the Titans and their spawn from before the dawn of time is a common enemy, and against them they will fight. Apollo is ****** at Hermes poking his pompous ass, Hades gets mad when Apollo's son started reviving the dead, Zeus and Hera have this long soap opera going on, but nothing matters when the Old Powers of Night and Death crop up. Another way of handling Divine Conflict is to avoid setting direct goals for divine-assisted heroes, and beyond that for the gods, as in "Kill all worshippers of X!" or "Convert the populace to my worship THERE!" Instead, have them espouse methods or ways of thinking. So a priest of Athena and a priest of Aries would have different Vows, Codes of Honor and generic mental disadvantages, which might cause PCs to squabble, discuss, debate, quarrel and fight a duel or two, not be required to kill each other or never associate with each other. This can, in turn, lead to NPCs having major conflicts which can drive scenarios without requiring gods to appear in scenes and demand that their follower-PCs switch sides. One advantage of a bickering pantheon as opposed to good vs evil is that you can get very different opponents depending on who you are fighting this week, instead of the same base evil. And as said, you can have a suitable anti-god force (the Elder Things in DF seems eminently suitable) to toss in when you need a common enemy. Erik |
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#9 | |
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Banned
Join Date: Oct 2007
Location: Europe
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#10 |
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Join Date: Nov 2006
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This is just a big picture question. Do "good" gods have to be a monolithic force or can the, like Zeus and Hera, be both "good" and adversarial. They would both oppose evil things like demons and undead though.
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| Tags |
| dungeon fantasy |
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