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#1 |
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Join Date: Jan 2010
Location: Brighton
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Hi I've been a lurker for a bit here*,
Anyway, are there any rules for PC's assessing or otherwise evaluating or estimating an opponent’s skill level? Either as GM to Player "he has broadsword at 18" of to PC "he's better than you / you look about even" etc. I could have sworn there was but I can't find it now. I can make something up like a skill perk which allows you to assess another’s skill, maybe using a perception + skill roll where margin of success is accuracy on estimate. On the whole I'd do this in game terms rather than using metagame figures. Anyway any pointers to already existing rules, or has anyone done anything similar? *well I've read all of the "Vehicle design where are you" thread ;) PS where are the smileys? |
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#2 |
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Join Date: Dec 2009
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Not that I'm aware of. There's the Evaluate maneuver, but that's the melee equivalent of Aim; ie., it gives a bonus to your next attack. If the player wanted to Evaluate to gauge the opponent's ability level rather than get the bonus, I'd probably allow it without requiring a perk or the like, as he's trading one advantage for another. Probably make an IQ-based melee skill roll after one second, and on a success allow a ballpark "Better/Worse/Roughly Equal" description, with a critical failure giving you a misleading impression.
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#3 |
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Join Date: Jan 2010
Location: Brighton
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Sounds good,
I thought I'd seen something in the combat manoeuvres section, but I couldn't find it when I looked again. Making it an option in evaluate seem like a good fit to me. It also fits my idea of two opponents sizing each other up before really going at it. Although I'd rule you'd need to see the skill in action before trying to assess it, maybe give mods for longer evaluation etc. |
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#4 |
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Join Date: Sep 2004
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If you are judging relative skill, I would use the appropriate skill, but paired up with either IQ, or Perception.
__________________
“Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.” - Robert E Howard, "The Tower of the Elephant" |
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#5 |
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Join Date: Nov 2009
Location: GMT-5
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In many competitions (combat included), people will try to get their opponent to underestimate them. You may want to add a special Feint to your rule to model the psych-out.
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#6 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
But also peple can be judged by thier stance and a fw tentative attacks. after a few rounds I tend to give an estimate when asked based on a roll too. |
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#7 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Actually this is almost the conical case of Skill based on the flat 10, not Stat.
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#8 |
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Join Date: Dec 2009
Location: Rostov-on-Don, Russia
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I think that PC's can always evaluate Feint result and Deceptive Attack penalties. If you see a fighter trying to put a dagger in your eye with -4/-2 deceptive attack, you'll know that he's a good one.
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| Tags |
| combat rules, martial arts |
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