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Old 11-30-2009, 12:30 PM   #1
Ragitsu
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Default Spike's combo kick

Check out this video. In particular, pay attention to 3:12.

Is there a way to handle this kind of attack besides piling on the Extra Attack (Multi-Strike) Advantage?
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Old 11-30-2009, 12:37 PM   #2
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Default Re: Spike's combo kick

I'd go with an All-Out-Attack (Double) and a Rapid Strike, probably with a telegraphic attack and maybe trained up as a combo. He only uses it once his target is reeling about, probably Stunned and unable to defend or hit back.
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Old 11-30-2009, 02:46 PM   #3
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Default Re: Spike's combo kick

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Originally Posted by Perfect Organism View Post
I'd go with an All-Out-Attack (Double) and a Rapid Strike, probably with a telegraphic attack and maybe trained up as a combo. He only uses it once his target is reeling about, probably Stunned and unable to defend or hit back.
Hey there Perfect Organism.

That's got to incur some kind of penalty. What figures are we talking about here, and what do you mean by "trained up as a combo"?
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Old 11-30-2009, 02:52 PM   #4
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Default Re: Spike's combo kick

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Originally Posted by Ragitsu View Post
Hey there Perfect Organism.

That's got to incur some kind of penalty. What figures are we talking about here, and what do you mean by "trained up as a combo"?
MA:80. Essentially, you pre-determine which attacks and their targets and you can eliminate the Rapid Strike penalty
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Old 11-30-2009, 04:56 PM   #5
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Default Re: Spike's combo kick

6 kicks in two seconds (which is what he manages starting at 3:12) can be represented with AoA: Double plus Rapid Strike, or two Rapid Strikes, with this maneuver taken twice in a row. Neither is too terrible when you consider Spike probably has Trained By A Master.
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Old 11-30-2009, 05:46 PM   #6
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Default Re: Spike's combo kick

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Originally Posted by SuedodeuS View Post
6 kicks in two seconds (which is what he manages starting at 3:12) can be represented with AoA: Double plus Rapid Strike, or two Rapid Strikes, with this maneuver taken twice in a row. Neither is too terrible when you consider Spike probably has Trained By A Master.
Thanks for the verification, SuedodeuS. Would you happen to know the penalties for each attack?
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Old 12-05-2009, 06:07 PM   #7
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Default Re: Spike's combo kick

One more movie-to-GURPS Martial Arts related question for now.

http://www.youtube.com/watch?v=eDv15w0N6Pc&fmt=18

The chop that Danny deliver's to the man's throat, is it a regular "punch" to the Neck? If not, are there any rules for damaging the windpipe/stunning someone by hitting them there beyond ordinary HP damage and shock?
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Old 12-05-2009, 07:47 PM   #8
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Default Re: Spike's combo kick

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Originally Posted by Ragitsu View Post
One more movie-to-GURPS Martial Arts related question for now.

http://www.youtube.com/watch?v=eDv15w0N6Pc&fmt=18

The chop that Danny deliver's to the man's throat, is it a regular "punch" to the Neck? If not, are there any rules for damaging the windpipe/stunning someone by hitting them there beyond ordinary HP damage and shock?
I'd call it an Exotic Hand Strike, since he's hitting him in the throat with the ridge of his hand (we called in a Knifehand in Tae-kwon-do, not sure if other styles have different names for it) rather than a straight-on closed-fist punch. IDHMBWM but as far as I can recall, there are no special rules for throat damage beyond cutting attacks gaining a damage multiplier of x2 and potential decapitation. I find that surprising, since you can crush somebody's windpipe with blunt force and put them in serious trouble.

If I had to guess, I'd say roll vs. HT to resist physical stun. If you take crushing damage equal to your neck equal to your HP, roll vs. HT to resist stunning, suffocation, and the loss of ability to make any noise beyond faint wheezing. A First Aid roll MIGHT be able to save somebody whose had their windpipe crushed (or at least get them stable enough to get medical attention elsewhere), but maybe not. I'm not exactly sure how lethal such attacks are.
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Old 12-05-2009, 08:19 PM   #9
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Default Re: Spike's combo kick

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Originally Posted by Xilodel View Post
IDHMBWM but as far as I can recall, there are no special rules for throat damage beyond cutting attacks gaining a damage multiplier of x2 and potential decapitation.
Actually, the wounding modifier of both corrosion and crushing to the Neck is 1.5x. This may in fact factor in.
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