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Old 08-20-2009, 02:55 PM   #1
Stormcrow
 
Join Date: Aug 2004
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Default Pilot! for Tales of the Solar Patrol

I want to build a few wildcard skills for Tales of the Solar Patrol, and I'm wondering what skills are appropriate for Pilot!.

Pilot! should be DX-based.

Obviously, every Piloting specialty.

How about Navigation, based on IQ? What about Gunner (Beams)? Electronics Operation (Sensors)?

Any other likely skills? Or is the sheer number of Piloting skills sufficient?
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Old 08-20-2009, 03:20 PM   #2
Phantasm
 
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Default Re: Pilot! for Tales of the Solar Patrol

Wildcard skills are "anything that's appropriate" that fit the genre.

At a minimum, I'd allow Piloting (all applicable), Navigation (Air, Space, Hyperspace), Gunner, Artillery (Guided Missile), and ElecOps (Sensors, EW).
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Old 08-20-2009, 04:37 PM   #3
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Default Re: Pilot! for Tales of the Solar Patrol

4 skills (preferably Hard ones) which do not default between each other seem to be a bare minimum. So it's pretty safe to allow it, and then some more. ;)
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Old 08-20-2009, 05:55 PM   #4
nick012000
 
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Default Re: Pilot! for Tales of the Solar Patrol

Quote:
Originally Posted by tbrock1031 View Post
Wildcard skills are "anything that's appropriate" that fit the genre.

At a minimum, I'd allow Piloting (all applicable), Navigation (Air, Space, Hyperspace), Gunner, Artillery (Guided Missile), and ElecOps (Sensors, EW).
I'd probably throw in ElecOps (Communications), as well. It doesn't matter how well you can fly if you can't talk to the Tower when you're in controlled airspace.
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Old 08-20-2009, 07:11 PM   #5
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Default Re: Pilot! for Tales of the Solar Patrol

Quote:
Originally Posted by Stormcrow View Post
I want to build a few wildcard skills for Tales of the Solar Patrol, and I'm wondering what skills are appropriate for Pilot!.

Pilot! should be DX-based.

Obviously, every Piloting specialty.

How about Navigation, based on IQ? What about Gunner (Beams)? Electronics Operation (Sensors)?

Any other likely skills? Or is the sheer number of Piloting skills sufficient?

Already in Supers p.37.

Pilot! (DX). Replaces Piloting (all specializations). In addition, it permits an IQ-based roll for Shiphandling (Airship, Spaceship, or Starship). Use it for combat rolls to operate any weapons system installed in an air or space vehicle, or for
attack maneuvers with the vehicle itself.

It probably should have been included with Tales.
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Old 08-20-2009, 09:35 PM   #6
Stormcrow
 
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Default Re: Pilot! for Tales of the Solar Patrol

Quote:
Originally Posted by Captain-Captain View Post
Already in Supers p.37.
Ooh, neat. I don't have Supers. Thanks.
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Old 08-22-2009, 01:08 PM   #7
Phantasm
 
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Default Re: Pilot! for Tales of the Solar Patrol

Quote:
Originally Posted by Stormcrow View Post
Ooh, neat. I don't have Supers. Thanks.
Supers is pretty much the definitive listing of Wildcard skills. Well worth the cost just for that list, if nothing else.
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Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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