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#1 |
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Join Date: Oct 2004
Location: Philippines, Makati
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As the title asks, where did the skill-12 professional come from? What points, references, factors and ideas that made the general rule that way?
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#2 |
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Join Date: Sep 2007
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At skill 12, you will only succeed at routine tasks (+4) on a critical failure. Further, assuming a base attribute of 11, you need 4 to 8 points spent on a skill to reach level 12, equivalent to higher learning.
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#3 |
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Join Date: Mar 2006
Location: Iceland*
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You mean 'fail at routine tasks'.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
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#4 |
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Join Date: Sep 2007
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#5 |
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Join Date: Aug 2004
Location: Pittsburgh PA USA
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Must have failed a Writing roll. ;-)
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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#6 | ||
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Quote:
Quote:
Last edited by roguebfl; 02-04-2018 at 01:55 PM. |
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#7 |
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Join Date: Feb 2005
Location: Berkeley, CA
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They needed a benchmark, and 12 sounded good. It's high enough to be not quite trivial for characters in a baseline game to achieve (bear in mind that skill 12 = professional predates 4e by a lot; I think it predates 3e as well) and that a character with that skill won't feel incompetent, but low enough that a character who wants to be an expert can exceed it well enough.
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#8 |
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Join Date: Oct 2004
Location: Philippines, Makati
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So am I to assume that this value was arbitrary for game purposes?
I think I remember reading about 12 as the professional skill level in 3e also. Most of the old job tables entries function on the 12 level. as a follow up question: Are Job Rolls in B516 considered routine? I remember in 3e they were not, but has that changed in 4e? |
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#9 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Quote:
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#10 |
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Join Date: Jan 2006
Location: Central Europe
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Well, its a skill level which under the GURPS mechanics lets you do things which are reasonable for professionals, and which characters representing ordinary people can achieve. For example, someone with skill 12 can expect to succeed under difficult conditions (no bonuses) and has a decent chance of success with a net penalty to his skill. Its no more or less arbitrary than any other part of GURPS which doesn't correspond to something which can be measured in the real world.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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