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#1 |
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Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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I was under the mistaken impression the while in Limbo, Celestials were threatened by a loss of self. It is suggested in the end paragraphs, where folks who spend too long there become a type of Remanent, but they nowhere define how that happens.
But if one is in Limbo, one gets Essence once a week, a every Celestial Forces weeks, they need to succeed in a Will roll to avoid the mind numbing boredom. This seems to make Limbo a much less scary place. Am I missing something here? |
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#2 |
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Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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If you don't make the Will roll you have to flee Limbo with whatever Essence you've got. If you don't have enough to make a Vessel that will hold you, you have to take Discord to lower the cost of the Vessel.
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#3 |
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Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Well, all that does is beg the question:
What happens when (not if) the person fails the will roll? Essentially, you have Jake the Stigmatic Rat wandering around and getting killed quickly because, hey, he's a stigmatic rat. Squish! Now he's back in Limbo. And he yo-yo's in and out as the fails will/gets dead. I don't see a penalty per se. Not that one necessarily HAS to exist, but it certainly was suggested. I think this setting point needs further examination and refining. |
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#4 |
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Join Date: Jan 2005
Location: Freiburg i. Brsg., Germany
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I have to make it very short, but don't forget that Limbo is perfectly suited to drive a celestial (or anybody else) insane. Being around with nothing to do except being, only being able to "receive calls" (via the Song of Tongues (Celestial)), but not being able to answer or to interact at all, with no sensory input - that's not what celestials were made for. Even the most patient of Stone's Elohim probably get uncomfortable thinking of Limbo.
And I don't think it's "just" total boredom one experiences in Limbo. There's a good chance that you start to think deeply about everything and yourself, that you'll face existential fears without being able to distract yourself with something corporeal, without being able to flee from them and without being able to talk over them to someone. That's perhaps one of the explanations why some celestials immediately try to get to the "other side" once they're out of Limbo. They've "seen the light" or "seen how everything is futile" in Limbo - in their opinion. There are no hard-and-fast game mechanics to represent that, but I don't think that this is bad. It encourages (good) roleplaying if a player character experiences a trip to Limbo, although the GM should know what to do and how to guide the player to make it an interesting roleplaying experience. With best regards, M. PS: By the way, I always wondered if the "Sensory Deprivation Chamber" (see "Superiors 2") of Nybbas allows that former servitor of Technology short trips to Limbo and back...
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"In matters of grave importance, style, not sincerity, is the vital thing." (Oscar Wilde, "The Importance of Being Earnest" , act 3) |
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#5 |
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Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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For some people, I'd agree with you. For too many players, if it's not at least a home grown rule...
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