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#1 |
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Join Date: Sep 2007
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So I'm fiddling with the Jedi ability to see in the dark, all-around, etc., by vaguely sensing their surroundings. What I've come up with so far is Para-Rader (Force Power, -10%; Extended Arc, 360 degrees, +125%; Reduced Range, (10), -30%) [74]. Even slapping on Unreliable (-20%) only reduces it to [66]. Pricey. Unfair, yes or no? Also, is there reason to believe Jedi senses are not so powerful? I can't see adding Costs Fatigue because then the Jedi couldn't suddenly sense something their eyes don't see, and I can't figure out a way to incorporate a Concentrate maneuver into an ability that is supposed to allow the Jedi to be active in the dark. It does seem to be consistent with the terrifying prowess of Jedi in battle even while surrounded.
I'm mentioning this ability in particular simply because it turns out to be one of the more expensive abilities that seems like a part of Jedi knight basic training. |
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#2 |
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Join Date: Aug 2004
Location: Austin, TX
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Wouldn't it be simpler to simply have Dark Vision (Force -10%, Nuisance Effect: Nearsighted -5%) and 360 Degree Vision (Force -10%, Nuisance Effect: Nearsighted -5%) for 44 points? That saves you nearly 30 points for the same effect, and doesn't require nearly as many wonky rules.
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#3 | |
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Join Date: Sep 2007
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#4 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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#5 |
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Join Date: Sep 2007
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#6 |
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Join Date: Oct 2007
Location: Vermont
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IMHO Jedi achieve this effect through Danger Sense and Blind Fighting.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
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#7 | |
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Join Date: Sep 2007
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Quote:
Blind-Fighting is vulnerable to being defeated by Stealth, and does not grant 360 awareness. |
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#8 |
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Join Date: Mar 2009
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I think i would go with
Precognition 25 points, Most jedies (especially yoda) have had a knack for seeing things in the future, or more accurately having a vague feeling of what would happen, so it goes with the Jedi concept it is IQ based, but since most Jedies are pretty smart this shouldnt be much of an issue, and if you want to have a flegling Jedi which isnt able to use the future sight part of this ability you could take the limitations: One event; only works on events involving you 40% Accessibility; only works in combat 10% (clear this one with the GM) this would open up for Precognitive parry which any Jedi with any selfrespect would have, at least some training in. Granted this wouldnt let you defend to your full capacity against run a round attacks and attacks from the flank, you could remove the penalty trough the technique named timed defense from martial arts though. A gm should let you defend against surprise attacks if you make your IQ roll, and this is by far the cheapest solution, and you would have to take this or danger sense anyway to get a believable Jedi due to you needing Precognitive Parry. Danger sense is ofc. another solution, but its really up to debate wether or not it can be translated into being allowed to parry, since you dont really know what kind of attack it would be, it seems to me that Danger sense is meant as an ability which makes you drop down or jump to the side to avoid some attack, not something which lets you know that a hit is coming in from a specific angle letting you parry it, something like spidermans spider sense, not the future sight which Jedies are pictured having. Hope it was some help. Last edited by saharez; 06-26-2009 at 08:23 PM. |
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#9 |
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Join Date: Aug 2004
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True on the first, not so sure on the second. While you would still certainly be at a penalty to attack or defend from behind, the complete prohibition on dodging or otherwise defending from attacks from behind would not apply, since if you made your Blind Fighting roll to locate your opponent and know what they're doing, you are ipso facto not completely unaware of the attack. I'd rule it as working like a runaround attack - penalty due to the awkwardness factor, but able to defend.
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#10 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
Sensing spirits, energy, visions of distant places or times. I would also add Danger Sense and likely add options. And blindfighting should be part of thier Martial Art. But these last two miss quite a bit of the flavor powers IMHO. |
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| Tags |
| conversion, conversions, starwars |
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