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#1 |
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Join Date: Jun 2008
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I have a fondness for the system even back when it was called "Melee". It had a grittiness to it that was unrivaled.
Now 4th Edition is out and I hear that they made it more for "theatrical" combat. Is this the case? Or could I still play it and feel like I was playing "Man to Man" all over again? |
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#2 | |
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Join Date: Aug 2004
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#3 | |
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Join Date: Jun 2008
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Also, does the loss of PD change combat all that much? Was the change made for quicker combat and roleplaying purposes? |
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#4 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Removal of PD made combat a bit easier. It also removed some murphies.
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#5 |
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Join Date: Jun 2008
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Do you feel it took anything away? Did it have it's good points? Were the Muphies that extensive, or minor and hardly came up?
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#6 | |
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Join Date: Aug 2004
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Before, it used to be Skill/2 + Armor PD + Shield PD + combat reflex bonus (if any) equalled your chance of defending yourself from an attack. Now, under GURPS 4e, Shields offer a "Defensive bonus" instead of a passive defense (same intent, just a new name). Rolls to defend are now: Skill/2 + 3 + Defensive Bonus + Combat Reflexes (if any) In all, it hasn't really changed all that much from what you remember in that sense. That "constant" +3 bonus pretty much replaced the PD of armor, but everyone gets it. So, as an example: Warrior with Move 6, Medium Shield w/DB of +2, combat reflexes - no armor what so ever, a skill of 12 with Shield and a skill of 14 with broadsword would have the following defense levels: Dodge = 5 + 3 + 2 + 1 or 11 Block = 12/2 (or 6) + 3 + 2 + 1 or 12 Parry = 14/2 (or 7) + 3 + 2 + 1 or 13 Now, take away the shield, and the defenses become Dodge = 9 Block = Not possible Parry = 11 You still get feints, parries, blocks, dodge, manuevering the normal Man-To-Man way, and a few other combat options that were not present when Man-To-Man was introduced, or even when GURPS made it to its third edition. |
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#7 | |
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Join Date: Aug 2004
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So, tense combats, realistic environmental issues, along with tactical options beyond what Man-to-Man originally offered, and I'm certain you will find yourself thinking "Um, yup, GURPS 4e can handle Gladitorial combats alright!" ;) |
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#8 | |
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Join Date: Jan 2008
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-Max |
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#9 | |
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Join Date: Jun 2006
Location: Spain —Europe
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Can you point some titles as examples of these Battletech flip books you are mentioning?
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#10 |
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Join Date: Apr 2006
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I haven't played Man to Man, so can't make any comparisons or give advice on getting 4e to emulate it.
I believe the reason PD was removed from 4e was twofold: first, it kept everyone from loading up on heavy metal armor and big shields and PD-increasing magic and superpowers, and thereafter becoming almost totally impossible to hit with anything, and second, it allowed people to play those ninjas and bare-chested monks and swashbucklers that are so popular without having them automatically get mowed down by incoming attacks. |
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