|
|
|
|
|
#1 |
|
Join Date: Sep 2007
|
So, the rules are set up such that you can do, say Skill Adaptation (Acrobatic Feints) or Skill Adaptation (Brawling techniques default to Karate).
Skill Adaptation (Katana defaults to Katana Art) Thoughts? Reactions? |
|
|
|
|
|
#2 |
|
Join Date: Sep 2008
Location: London, U.K.
|
That isn't required.
EDIT: What I mean is, that such Techniques default to the Art/Sport version of a combat skill anyway. That is why Skill Adaptation perk is not needed for such instance. Last edited by Joseph R; 06-06-2009 at 07:50 PM. Reason: clarification |
|
|
|
|
|
#3 |
|
Join Date: Sep 2007
|
Ah, but you would eliminate the -3 penalty.
|
|
|
|
|
|
#4 |
|
Join Date: Sep 2008
Location: London, U.K.
|
I think we might be talking at crossed-purposes here.
My understanding of the Skill Adaptation perk is that it simply "unlocks" a Technique or group of Techniques for a skill that would not normally be allowed to be the default for such Technique(s). The technique itself still needs to be "learned" as usual by putting the points into it. The Art/Sport skills can already be the default for any Technique that is valid for the combat version. Just base the Technique off the Art or Sport skill directly if that's what you want - you don't need the perk for this. |
|
|
|
|
|
#5 |
|
Join Date: Sep 2007
|
Currently, Broadsword defaults to Broadsword Art -3. Skill Adaptation (Broadsword to Broadsword Art) means Broadsword techniques default to Broadsword Art. You seem to be thinking I mean Technique Adaptation or something.
|
|
|
|
|
|
#6 |
|
Join Date: Sep 2008
Location: London, U.K.
|
See p. MA64 - combat Art/Sport skills are a specific case.
You can already base any Technique that is valid for the Broadsword skill off Broadsword Art or Broadsword Sport directly should you so wish. A hypothetical Perk of "Skill Adaptation (Broadsword to Broadsword Art)" would not achieve anything extra - it would be a wasted CP, surely? Last edited by Joseph R; 06-06-2009 at 08:59 PM. |
|
|
|
|
|
#7 | |
|
Join Date: Jun 2006
|
Quote:
Imagine two hypothetical flashy but fairly easy Katana Art moves (let's make up suitably silly names, Seven Drunken Butterflies, and Mountains Flee Dragons) that you normally roll against Katana Art -0 to pull off without looking ridiculous. Somebody with Katana skill could, after having seen it, try either at Katana -3 -0. It would be legitimate for the GM to allow the Skill Adaptation (Butterflies defaults to Katana) for one point. This would allow you to try Butterflies at Katana -0, but still be limited to Katana -3 for Mountains. What the OP wants to do is replace the default for the entire skill with a Skill Adaptation Perk, so the 1 point would allow both (and every other possible Katana Art move) at -0. This could work the way he wants it to. It's also something no competent GM would allow in the same game as the skill to skill default. You could call it an attempt at a munchkin exploit. And given the direction he wants it to go, it probably is. But if it went the other way, it might be a harder call. It is possible to argue the Combat Art or Sport forms are simply too expensive. After all buying one up to match your Katana level costs 12 points. And that potentially applies to every different Katana Art that exists in the setting, and there might well be half a dozen distinct forms. I can't see any PC buying up more than one. Personally I wouldn't go so far as 1 point, but I think you could make a good case for treating each art as a Technique of the combat skill, at say -3, and buy it up from there. This would actually allow more flexibility in skill levels. Artists who are really good at the art but still lousy at combat become possible. For example you could buy 1 point worth of Katana and put 11 points into the Art technique for, say, Katana-10 and Katana Art -18, instead of putting the 12 points into the art for Katana Art -14 defaulting to Katana -11. It also allows for artistic Martial Arts that never, ever, teach you anything that improves your combat effectiveness - the point in base skill is all you ever learn, everything else goes to buy up the useless artistic technique. Gives a different feel and you might actually see combat monster PCs drop some points into the art forms when the minimum investment for them is no longer 4 points.
__________________
-- MA Lloyd Last edited by malloyd; 06-07-2009 at 06:06 AM. |
|
|
|
|
|
|
#8 | ||
|
Join Date: Sep 2008
Location: London, U.K.
|
Please see my later post, which I think is a better explanation of what I was trying to say in this thread.
Quote:
Quote:
Last edited by Joseph R; 06-07-2009 at 07:16 AM. Reason: clarification |
||
|
|
|
|
|
#9 | ||
|
Join Date: Aug 2007
|
Quote:
Quote:
|
||
|
|
|
|
|
#10 |
|
Join Date: Sep 2008
Location: London, U.K.
|
Thank you. This is what I've been trying to explain.
|
|
|
|
![]() |
| Tags |
| skills |
|
|