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#1 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
According to Spaceships 4, bombs are 1/3 the size of missiles, and launchers can load 3 bombs instead of one missile. That's a bit strange, given that bombs are usually meant to do lots of damage, preferably in one hit. So, I'm asking: if I want to use a bomb the size of a whole missile, not 1/3, are there any things I should be aware off, or should I just seek the stats of a missile warhead with (SM of the launcher's default missile)+1? Thanks in advance! |
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#2 | |
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Join Date: Aug 2004
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#3 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#4 | |
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Join Date: Aug 2004
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I would expect not, and that they are of similar cross sectional area but shorter -- probably nearly spherical -- while missiles are elongated.
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OTOH, its true that for kinetic-kill "bombs" (and I wonder if "mines" isn't a better word than "bombs", generally), having them shaped more like missiles, but on average denser since they are all "penetrator" but for the maneuvering kit, is also sensible; for these types of "bombs", your original proposal makes sense. |
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#5 | ||
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Join Date: Jul 2008
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Comparing Spaceships bombs and missiles to atmospheric bombs and missiles is unwise, since they have very different modes of action. The ~44 pound conventional 16cm bomb isn't packed with explosives. Most of its mass is solid penetrators and maybe some terminal attack boosters and penaids. Its lethality comes from being delivered at a few miles per second. Hum. It's a bit strange to me that bombs mass less than electromagnetic and grav gun shells. Why does the shell version weight 50% more? |
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#6 | ||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Though now I wonder if we can make a 'mine' ship, and scale it down from SM4 to some more tame size. Quote:
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#7 |
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Join Date: Oct 2005
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3e Vehicles, which had bombs weigh less than a missile warhead, said that they don't undergo stress do to acceleration, and so don't need as sturdy a construction. I don't know enough about the subject to say whether that's realistic, but it's a possible explanation.
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#8 |
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Join Date: Dec 2007
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#9 | ||
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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I made the assumption bombs (and missiles, too) had a similar effect that was simplified into a single damage score for the purposes of keeping Spaceships simple. Kinetic damage is all well and good against an unarmored non-maneuvering satellite being hit by a "kinetic kill vehicle" that's nearly the same size as the target with an relative impact velocity of about mach 50, but against a heavily armored maneuvering spacecraft that weighs many, many times the weight of the missile that wouldn't simply explode into thousands of tiny pieces on impact it would take a bit of followup "oomph".
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#10 |
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Join Date: Dec 2007
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| Tags |
| bombs, spaceships |
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